Quote:
Originally Posted by Pulgasari
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We've heard a lot of talk over the years about game behaviors players came up with that the devs did not anticipate. I'll list them non-exhaustively for context.
- Kiting
- Feign Death pulling
- Raiding
- Camping named placeholders for loot
Feel free to add to this list but stick to the main point, which follows:
What player behaviors did the designers expect and extract all the gelt they could from by way of subscriptions?
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I can buy most of these, especially camping, the original devs probably were surprised by the popularity of the game and the willingness of players to stay logged on for days/weeks at a time (or account share, whatever). But raiding? I mean, what would be the point of guilds if not to get 50-100+ players on at the same time in order to zerg red cons?