It’s not contrived. Typically the first thing a melee NPC is blow its cooldown skill (bash). One blue bashing a quick casting skill is a very low chance, but three makes it more possible. If splitting a pack without sow your lead won’t be far ahead of then, they will try to bash you once in range and during your cast.
Does any of this result in more deaths or justify playing an ogre? I doubt it and not for me. I do think it’s by far the best argument for bash-immunity one can make.
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