Thread: Warr info
View Single Post
  #7  
Old 10-24-2011, 11:28 AM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Troop [You must be logged in to view images. Log in or Register.]
Hey guys,

I was just wondering why the warrior always has that only choice of wielding two weapons? wouldn't wearing a 1h weapon and a shield be better for tanking purposes? Does that second weapon really make that much of a difference when coming to Threat or wouldn't a good old bash in the face be just as much and the added AC from the shield? I realize that for dmg, 2 weapons are better but when I think of a tank I see a shield somewhere in the mix.

Just want to start a conversation on this to see what is the general opinion. Please don't argue [You must be logged in to view images. Log in or Register.]

Thanks
If you're talking about REALISM then dual-wielding is absurd. It's hard enough just to wield ONE weapon, but two!!!??????? LOL. However, I have to admit, it's badass to wield two weapons. Looks awesome.

Btw, flails are (in reality) VERY efficient at transmitting the force to your enemy. They also could 'catch' shields. As for their practicality, I am less sure. I would think the momentum might cause problems for balance.

I do like to play games that're more realistic, sometimes. And in some cases, realism actually adds to it. For example, you can only backstab while sneaking and its damage correlates to your sneaking ability. You lose sneaking ability when you wear anything heavier than leather. You lose backstab ability if it's bigger than a dagger. On and on... These kinds of things are realistic. I guess you just have to pick and choose what you want from reality and what you don't. Of course, some people think dual wielding is cool, others don't.

And, yes, warriors should be using shields and chain/plate armor. But, realistically, plate armor was very heavy and limiting and expensive. I think later versions were more versatile, but by that time they had guns and plate was not effective at deflecting bullets. A lot of games get things wrong, versus historic reality.

But we can create any reality with games. Just try to keep it consistent. Give it some physics.

I think the most important thing to give a player are choices, not ultimatums.

For example, choosing between hell and heaven is not a choice. Get me?
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 10-24-2011 at 11:45 AM..