Aside from Haynar's own admissions that the miss % should probably be higher based on his initimate knowledge of the internal workings of the melee equations and the mitigation parameters on the mobs, we have NO WAY of adjusting this to EQ Live 1999, at least in the level range you're describing, based on anything other than speculation or a personal opinion. Which is no way to adjust one of the most fundamental, game-balancing equations in the code.
So unless we invent a time machine, go back to 1999, parse some shit as a level 10-20 against mobs in the range we're talking about here, all the effort on this thread could have been spent... well... leveling your character (in a group, since blues can't be soloed effectively) up to the level where those equations no longer break down and you are relatively satisfied with your hit ratio where it doesn't ruin the game for you personally. Just as hundreds of melees on the server have before us, without it being game-breaking for them.
I understand your frustration, but you're trying to change something where the data you need to back up your claims no longer exists. Even if Haynar PMs you the melee equations, all you can do is reply back to him "Well, I *think* this is how this equation needs to be adjusted for encounters with a level difference of X..." which, does not guarantee that it moves the resulting damage curves closer to EQ Live 1999 in any fashion, and risks completely breaking the game when right now it is clearly playable.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
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