Read the other thread about CoS pulling, at the top there is this:
Quote:
Originally Posted by Jayko
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"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"
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Seems like this is how it should be working:
Necro/SK aggroes a pack of mobs
Necro/SK Feigns Death
Necro/SK stands and instantly does Circlet
All mobs that were aggro are under the impression that the Necro/SK is still Feigned (Even though now the player is just Invisible)
If at any point before the mobs return to their static spawn points the Necro/SK's Invis is dropped they will see the Necro/SK as standing up and breaking their Feign
In addition this should NEVER work on a roaming mob (Unless a succesful mem blur was performed on Feign)
It will never go back to a static spawn point to completely mem blur
As soon as the Necro/SK drops Invis that roamer will reaggro and bring every other mob it sees along the way
The only way to remove the aggro on this is to zone, die, feign death and exit, or camp
Hiding after Feigning should also work the same way.
Another possible scenario:
Necro/SK aggroes a pack of mobs
Necro/SK Feigns Death
Necro/SK Hides
Necro/SK stands up
Necro/SK casts Circlet
Mobs should behave the same way still under the impression that the Necro/SK is feigned (Even though they invis'd twice)
Should not drop all aggro unless mobs are static and back at their spawn points when Invis is dropped or a successful mem wipe was performed on every mob while feigning