Quote:
Originally Posted by nilbog
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Reopened this thread as it was older than 3 months. On that note, gonna try and open all the bugs threads back up simultaneously..
Anyways,
After the work that was done 2 patches ago, what are now the top oustanding issues with bolts? Here is what Alecta has on list:
Mage bolts
-move too slowly
-poof if another spell is cast
-no collision
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Thanks King nilbog
If it's a lot of work and devs decide to break it down I think the "poof if another spell is cast" should be top priority IMO.