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Old 05-05-2010, 10:35 AM
Skope Skope is offline
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Join Date: Apr 2010
Location: place
Posts: 767
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shammies only get better as the expansions progress, but it also requires a bit of skill. It's not as easy as people think it is, even if you're wearing a fungi+JBB and casting torpor. It requires a lot of pinpoint timing, between attacks for instance, to land a JBB clicky. Also have to be aware of your own health and just when the slows/debuffs will fade so you don't get rocked while you're health is low. But the rule of thumb for a shaman post-classic is: if it can be slowed it will die. The biggest downside of shammy solo is taking on more than a single mob at once. Though that may not seem like a huge hindrance at first, it absolutely is, especially when casters are involved (its kunark, there's a lot of casters around). The shammy isn't OP in any sense of the word, but they can do things that are quite spectacular if played correctly.

sebilis will be camped by big guilds most likely, but the solo aspect is down to 3 classes and 3 classes only: necros, shaman, and enchanters. The rest of the classes will have to group to be effective in seb, in particular the deeper parts/mobs. This server isn't like live, in the sense that there's a lot of grouping here and the people seem more friendly and weary of their own reputations. Thus grouping, duo or trios in seb should be quite common.

Both necros and enchanters can solo very well in kunark. Necros better outdoors while enchanters better indoors (though this heavily depends on the types of mobs that you're downing). I'd say pick either one, both are fantastic. You may not be able to solo a dragon in velious with a necro or enchanter as effectively as a shaman, but you will kill the less difficult mobs a lot more effectively and quite frankly that more than makes up for it.