Quote:
Originally Posted by Ceythos
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Originally we were shooting for death mechanics similar to Vanguard's - exp debt, gear durability hit, and leaving a tombstone. The more we've talked about it though, we're considering going with something a bit more severe - nothing set in stone just yet, though.
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Having an attachment to the outcome is important but I think too severe will drive away players.
I think this too is about striking a balance.