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Old 09-05-2011, 02:08 PM
mokfarg mokfarg is offline
Kobold

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Join Date: Feb 2010
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Quote:
Originally Posted by ownrage [You must be logged in to view images. Log in or Register.]
I'll post my instancing idea that i had posted on my guild site...

Have an NPC in the zone before the raid zone like TT for Seb, LS for Solb, etc. There will still be the public normal version of the zone but also an NPC that will respond to a command allowing a guild to enter an instance of the zone.

Within the raid zone, have it be a full pop will all mobs...make it where the guild must fight their way down...meaning if they try to skip mobs, at a certain interval random mobs from the zone will be summoned to the raid...all trash mobs should have something like 40 min repop timer...

No trash mobs will drop any items and only the raid mob will have its loot table...this way it doesn't draw away from grouping in public versions of solb/seb/etc...however you still must kill all the mobs...

Well what about raid targets in huge outdoor zones? Not sure...haven't thought that through...instance the entire zone? *shrug...i'll let other contributors chime in.

What about Naggy/Vox? U can't enter instance if above 52...and BnB's/Freeti and Terrors, etc. mobs will still pose a threat if not kept in check. Or hell leave these 2 raids uninstanced...since their loot tables are mostly on Kunark dragons too anyways...and top tier guilds probably won't waste time on them...opening them up to public raids or whatever guild doesn't really want to instance their own stuff...

I think this will draw people to come back to the server...other than griefing and taking up GM time, why else was instancing brought to EQ?

I'll gamble a theory that a lot of the EQ players grew up with families and jobs. We don't have the time like the other top guilds on the server to poopsock...instancing broadened the range of agegroups able to enjoy this game for everything it has to offer.

Is it EZmode? maybe to a certain extent...it allows easier access to raid content, but just because you have easier access to raid content doesn't make the content themselves easy.

Just my 2 cents...

<3 bubbles.
Edit: One thing I would add to your idea is, if the raid mobs were instanced the drop rate should be extremely low. This way everyone would get a whack at killing bosses but not necessarily the loot becoming completely common.

Fun to think about how to improve classic EQ while keeping it's spirit. The goal on this server is to be 100% classic so I doubt it would happen. Later Nilbog and others mentioned a custom server.

I would like to see how Nilbog, Rogean would envision a Everquest 2.0 while keeping in the spirit of classic. Instancing raid targets would be a neat addition, as would custom AAs, customizing each class to where they could still be unique and solo monsters, bigger grouping xp bonuses, lesser solo xp, maybe a few auctioneer npcs in E common tunnel? I imagine with their skill they could do some really cool stuff without altering the trilogy game world too much. I think it still should be the same lore, zones, etc but 2.0! [You must be logged in to view images. Log in or Register.]
Last edited by mokfarg; 09-05-2011 at 02:14 PM..