New Proposal
Every time a discrepancy with raid targets happens, scale the raid targets difficulty 10x until it is killed to reset it. No adjustments to loot or rewards.
I think this server is over "sticking to classic" and could benefit from some difficulty increase on raid targets to not only combat benefits gained from un-checked RMT/Hacking, but to also incentivize play nice policies and trigger happy petitions.
Thoughts?
|