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GW1 is a far cry from the "best" of anything to be honest. There is little variety within top end team builds that win because battles are so formulaic and boring.
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Completely untrue. I mean that has been the case
sometimes, because of various game updates that needed to be fixed, but generally that is not how the game works. Spike builds (lots of different kinds), condition pressure, hex pressure, melee pressure, caster pressure, flagpush, shutdown-heavy, split (lots of different kinds), and "stonewall" are all viable most of the time.