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Old 12-30-2022, 05:31 PM
AffEcT AffEcT is offline
Kobold

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Join Date: Sep 2010
Posts: 173
Default A New Beginning?

Dear Project 1999 Staff,

As fans of the original EverQuest, we have greatly enjoyed the amazing recreation provided by Project 1999.
With the holiday season behind us, we are looking towards the new year and wondering if there are any plans to launch a new server. Specifically, we would like to make a request for the creation of a new PvP server.

We recognize that Project 1999 Red, which launched in November 2011, had its share of issues and changes over the years. However, it was also a server full of fun and good times.
Unfortunately, Red 1999 has become largely inactive in recent years, with very few players and low activity.
As the server is at the end of its timeline, with even the Sleeper having been awoken years ago, we believe it is time to consider a fresh start.

In 2020, members of the EverQuest PvP community came together in an effort to advocate for a PvP-Progression Server on EQLive.
Although we were able to gather a significant number of players, our request was largely ignored by Daybreak Games and nothing came of it.
It seems that they may not have a strong interest in fostering a PvP community, or may feel that it would require a significant amount of work to police such a community.
mmobomb.com

In discussions with friends and members of the PvP community, we have considered the various team rulesets that were implemented in EverQuest, such as Vallon Zek, Tallon Zek, and Sullon Zek.
While we appreciate the concepts behind these rulesets, we believe they are flawed and will lead to large class and race imbalances.

Sullon Zek is a great example of this, Evil Team in Sullon Zek has access to powerful PvP classes like Necromancers and Shadow Knights, as well as strong racial options like Trolls, Iksars, and Ogres.
Team rulesets tend to create imbalance and unnecessary limitations.



This is the first draft of our concept, Project 1999 Purple, also known as Project Mayhem.

This server is a free-for-all environment where members of the same guild cannot harm each other in player versus player (PvP) combat. Guilds are limited to 50 members, and there is a 4 level range for PvP in the open world.
However, in designated "RAID" zones, there is no PvP range limit, allowing for full range PvP.
If a player engages in out-of-range healing or buffing, they will receive a full range PvP tag for 5 minutes.

To ensure some fairness for new characters on this server, they will be immune to PvP combat until they have gained level 5.
In addition, all combat skills are capped at two levels above a player's current level. Losing two levels will not affect the effectiveness of these skills, but losing more will lower the caps to remain two levels above the player's current level.
Players can only loot coins from other characters in PvP.
Characters cannot bind in any dungeon zones. Clickie items can not be recharged.
A lot of these rules are already in effect on Red 1999.

Please note that the Play Nice Policy does not apply on this server. Characters are able to resolve conflicts through combat.
Also, causing experience loss by "training" NPCs on other characters is not considered a violation on this server.
All other rules regarding general decency, such as threats and cheating, still apply and will be strictly enforced, just like on the other Project 1999 servers.

Numat has developed a working PvP leaderboard that integrates with the Client PvP leaderboard. This allows for a seasonal PvP ladder that resets every 3 months, showcasing the top players in PvP.
Titles could be awarded to the top players as a status symbol, and during events, bounties can be placed on the top players for additional points. Player and Guild tournaments could be hosted based on the PvP leaderboard.
Leaderboard


Everquest is an amazing game, but there are certainly some areas where some improvement could be needed in terms of player versus player gameplay.
In addition, it's clear that the developers had to work under a tight deadline when creating the game, which may have caused them to overlook certain elements.
However, this is not a criticism, but rather as a testament to their achievement in creating such a comprehensive game despite the constraints they faced.
We have several ideas on how to enhance the PvP experience and address some of the issues that were missed in the original development process.

We would all be interested in hearing your thoughts on the possibility of launching a new PvP server and any ideas that could be implemented to create an enjoyable new experience. Thank you for considering our request.

Happy New Year! May it be filled with new adventures and shiny pixels.