Thread: Game Mechanics: T-staff proc in PvP
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Old 01-11-2013, 08:42 PM
Dullah Dullah is offline
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Smedy also trolling r99 forums because he has nothing invested here, doesn't even play, and couldn't care less about the negative impact bugs and imbalances.

Heres a quote from him from another EQ PvP emu where he had the exact opposite opinion.

Quote:
Originally Posted by Smedy
Much respect coming out as a monk with t-staff mentioning that it's very overpowered. I couldn't agree more and i did notice the effect (spin) lasted longer then it did on live.

If you think this damage is good just wait till a monk picks up the "ton po" staff with 44/40 damage/dly with the same proc as t-staff, it will not be a fun sight.

I wouldn't wanna nerf the monks best friend but seriously reconsider the "spin" effect to last for the whole duration, like buh said, make it root people like on live, but the spin effect only lasted about 2-3 seconds.
Also, the proc is supposed to be a random duration in pvp, not a set 12 seconds every time.

Quote:
Originally Posted by Zam circa 2002
Perhaps this will help
Quote
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#Nov 29 2002 at 12:04 AMRating: Default
Shakuden

54 posts
First off, as long as the skelly warlord pops at second bridge you don't have to kill his other PH's, so long as no one is killing his other PH's, so he'll spawn only at the second bridge IF he does spawn. Second, the staff doesn't show in his hand, nor does he "crush" you with it either. And as for the effect, it's 120 damage out-right, 1-12 second stun, and the stun will last either 1 tick(6 seconds) or 2 ticks(12 seconds), or just insta stun the mob. Also, it is unresistable, period, I've had this thing before and it's never been resisted ever, I used it on Naggy and it never resisted on him. I just looted one today (Turkey Day) and I should know. This has been the happiest Turkey Day ever for me (=
found here http://everquest.allakhazam.com/db/item.html?item=572

Also see Searyx comments

Quote:
Originally Posted by Searyx
People are confusing what the T-Staff proc was on live.

It was 2-10 seconds random duration unresistable stun with a 120 DD. It did work in PvP, although it does seem to last longer more frequently on the emu. It was always really fucking good - it's endgame for Monk. The problem right now is there are too many of them floating around, while other classes are still using shitty weapons/spells.

I'm not saying it isn't OP, but I would considering waiting to see how other classes stack up once they have their killer items/spells. There are lots of Monks with tstaff running around now, but very few sks or warrs with Herbalist Spade / Oggok Cleaver / etc., Shamans with Bane/Malo/Pox, or Wizards with Sunstrike.

Weapons also seem to proc slightly more in general on the emu, which can be drastic when there are weapons like the Flint Dagger for rangers and T-Staff for monks. The Adamantite Club / Baton combo is arguably even more brutal.

This is what I would change:

-Prevent exploiting on warlord spawn, and make it slightly rarer (it was around 2.5% drop rate on live).

-Reduce weapon proc rates slightly for all weapons.

-Look at the One Hundred Blows effect and make sure it's not lasting max duration every time. It's supposed to be random either 2-10 seconds or 2-12 seconds.
found here http://emu.pwned.com/showthread.php?3735-T-staff
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