I mean:
Chain click a mob while its running:
Out of Range
Out of Range
Out of Range
Cannot see your target (just got in range, but mob moved) 1 charge gone and no hit.
Out of Range
Out of Range
Cannot see your target (just got in range, but mob moved) 1 charge gone and no hit.
On a different experiement if you try to throw ranged at a mob, when you get in range or max range it will simulate a throw without throwing, i believe its the same concept, but applied to click items.
That said is there something we can make to avoid it or its just the pre defined lag between Client and Server and i should live happily ever after with it?
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