Thread: mob run speed
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  #70  
Old 04-26-2012, 06:58 PM
Zenlina Zenlina is offline
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Join Date: Jun 2010
Posts: 110
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Fleeing at 15-20% is correct to how live was, flee speed tho is way off. The reason its like this was during the early times of this server they messed up pc speed on run where mobs weren't hitting PC correctly, and to correct that they upped the speed of mobs to x2 or something, making the mobs slightly quicker then PC normal speed (IMO should have just upped the NPC hit radius). Hell if you look at the pathing mobs at the moment there walk speed is super quick already. Then when the NPC buff sow on those they turn run animation even tho they are walking.

If i remember correctly on live, they flee at snare speed, and when you snare them they almost stop speed. Lets see what happens over the next week if this is going to be corrected, /fingers cross