pathing in eqemu is borked
you have to understand that mob pathing is an extremely hard thing to reproduce on emu servers. it takes up lots of server cycles and is a pain in the ass to implement. the eq99 devs deserve kudos for what they've done so far. play on another emu server and you will see what i mean; walls and floors don't exist (as far as mob pathing goes) in most dungeons. my biggest complaint for pathing here is that I wish CT worked better.
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