I read this comment on the kickstarter comments list:
Quote:
Christopher Estep about 3 hours ago
I think there needs to be a new way to "camp" items. I'm sorry, but killing a ph every 6 minutes until a rare spawn that MIGHT drop what you want IS boring. I don't know what the solution is, but sitting and doing the exact same thing for hours on end can't be the best idea that one could come up with. I like extreme effort for great rewards but that effort should be something better than "wait...pop...kill...repeat"
There's got to be a better way to have exceptionally great and rare loot require extreme effect without mindless repetition.
|
I COULD NOT AGREE MORE! Of all the old school mechanics in EQ1 - love em or hate em - I hated the camping mechanics! I think of all of them, that's the one I'd want killed first or redone totally.
I LIKED the kiting mechanics and root/snare/cc/debuff/etc. Glad to hear Brad wants those in Pantheon. I'd be even happier if he found a way to make it more interesting.
Figuring out a camp is fun but not camping. Part of figuring out a camp was being able to kite and do all these other nifty tricks!
PS: The comment came from:
https://www.kickstarter.com/projects...allen/comments