View Single Post
  #1  
Old 04-26-2012, 03:31 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,460
Default Sense and Disarm Traps - Velious Discussion

From the Velious supplement:

Quote:
Sense and Disarm Traps

In addition to rogues, bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not bothered training sense or disarm traps due to them formerly being unimplemented, bards and rogues will have the ability to gain skill without training once they have reached the appropriate level and have crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bard.

Use “Sense Traps” to see if there are any traps in the vicinity. If so, you can then use “Disarm traps” to try and disarm the trap. Once disarmed, the trap will remain inactive for a short period of time (about a minute) while your group passes through the area.

If there are multiple traps within range, your attempt to disarm will be
directed towards the closest one.
I never played a class which had these abilities.

Discuss, reminisce, etc. Any information which might be relevant to the recreation of these mechanics is helpful.