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Old 04-27-2012, 12:26 AM
Schortt Schortt is offline
Kobold


Join Date: Feb 2010
Posts: 169
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Not strictly about traps in Velious, but I do distinctly remember being a smug rogue telling all the noobs to go click on the traps in sola/solb to level up their neglected skills. Clicking on these or other old world traps (not using the disarm traps skill button) would still allow people to quickly level up the disarm traps skill even in Velious. The Velious traps did require the skill button to be used which made them much slower to level up on. I'm pretty sure they required a base disarm skill as well, which most/all old world traps did not. Sense traps could likewise be leveled up on old world traps but required use of the skill button.

The alla page for DN has some trap locations/effects posted in the first few comments: http://everquest.allakhazam.com/db/z...tml?zstrat=121

This page, my recollections, and the alla page all agree that while some traps were static, others were mobile: http://www.angelfire.com/freak/eqjon...necropolis.htm

Quote:
Traps are one thing that makes this zone interesting, the only way to do CR here is with a rogue or a necro. Traps move and some places have multiple traps next to eachother. Traps can be dispell, damage (your eardrums explode), 10 level 50ish beetles (use either AE mez or AE stuns and point blank AE nukes - wizards or mages come in handy there). Stepping on bones can trigger a dragon construct, these see invis and are very nasty when CRing, good xp though and they drop scrolls which can be turned in at Kael for rewards. Make sure to fight these at their spawn point because if you pull them and they are low health they speed off with about 5 times sow speed to their bind point to regen. Anyways make sure your rogues and bards scan for traps continually, some things like the beetle and Dragon construct ambushes are undetectible (just dont step on the bones).
Druid's Grove page about DN suggests that disarms didn't last a full minute. I remember it being more like 40ish seconds rather than less than 30 though: http://thedruidsgrove.org/archive/eq/t-3881.html
Quote:
Traps
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You brought a rogue, right? You better have. This zone is literally FILLED with traps. And these aren't "you take 15 damage, ow" traps. These are "ha ha, I just spawned 10 2000HP biting beetles on your ass" traps. They also spawn Dragon Constructs ... which are fairly nasty monstrosities. They are worth a ton of XP, though, and drop some nice items. All of the piles of bones scattered around the level are traps. There are also many traps that are undetectable except by the Sense Traps skill of rogues and bards. This is usually followed by the Disarm Traps skill, and a quick run through by the party. Disarm Traps does not last very long (less than 30 seconds).
150+ on sense/disarm sounds about right - my skills were capped and I don't remember what you needed exactly: http://ritualmisery.yuku.com/topic/1309#.T5oeLav2aAI
Quote:
This dungeon is littered with traps of many various types. They include root traps, dispel traps, DD traps, swarming beetle traps, and dragon construct traps (where a Dragon Construct is spawned). Rogues with a skill of less than 150 in Sense and Disarm traps will be of little use deeper in the dungeon.
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Last edited by Schortt; 04-27-2012 at 12:33 AM..