If this is the case, then the option of starting Half Elf in Kelethin should be removed. What's the point of letting newbie to start in a city that there is no armor for them to wear? If the armor can be wear by human and even evil races, then what's the reason behind to exclude the race that has the closest blood to Elf?
Take a look here:
http://wiki.project1999.com/Kelethin
City Races: Wood Elf, Half Elf
Guilds: Bard, Druid, Ranger, Rogue, Warrior
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Oven, Pottery Wheel
Related Quests: See Greater Faydark Quests
Adjacent Zones: Greater Faydark