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Old 01-10-2014, 07:14 PM
Travo Travo is offline
Aviak


Join Date: Oct 2011
Posts: 50
Default proposed change to guild v guild PNP

Lets put aside the flaming for a bit and talk about something constructive.

the new PNP system is going well, however there are some holes when it comes to mass pvp that I believe have a simple solution. The first problem is that in mass PVP LNS is done individually and is nearly impossible to keep track of, especially when there are 50+ people on each side. The dreadlands fight had multiple violations on both sides, and it was due to the confusion that mass pvp presents, not malicious intent on the player's part.


The second issue is when a player dies to PVE during a pvp fight. By the current rules the players can rejoin the fight even when naked, and the only way to make sure they do not is to kill them naked, which is a horrible solution. This was shown in the dreadlands fight where RD wiped to Goreinare.


What i propose is a guild LNS system. No one may LNS from a mass pvp fight until a guild officer / leader / official representative calls LNS for the whole guild. Once that guild calls LNS They may not enter the zone for 1 hour EXCEPT to LNS, and cannot interfere with the other guilds activities on that mob for an hour. LNS may be called for both pvp and pve deaths. The winning guild has the choice to rez and help with the other guild's CR or just leave them to do it themselves.

Sirken said that if guild leaders agree to a change the GM's would support it, and I believe this change is needed.