Quote:
Originally Posted by NZV
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For simplicity's sake:
Does a humanoid charmed pet benefit if I toss him 2 rusty daggers?
Does my animation pet benefit if I give him 2 rusty daggers?
Does a mage/necro pet at this level benefit from 2 rusty daggers?
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Fairly sure handing any humanoid charmed/mage/nec/animation a non-magic weapon will render its melee attacks non-magical, making them unable to hit magical things. (undead/elementals/many others/etc.)
Pets past a certain level (39+? 44+?) always dual wield when summoned, so there's no point in handing them any weapon unless it has some stat/proc (resistance/ac/snare/root/tash/etc) you want. (tinfoil hatters say it helps them max hit more, never seen any proof though)
Also
http://wiki.project1999.com/Pet_Guide
Edit : You can always just watch your pet hits to determine if it is dual-wielding. If it hits at most 2 times per round (not counting specials like kick/bash/spells), it's not, if it hits 3-4 times per round, it is. Keep in mind some charmed things might be holding an invisible 2hander gimping their DW ability permanently (or sometimes you can have a melee disarm them for you)
Pets can use equipment, so loading up your pet with garbage that's going to rot anyway (not including notrade..pets won't use that) can be an easy/free way to boost their stats. No good for chain-petting or charm soloing, but in a duo+ situation where you have the same pet for a long time, it can help immensely.
Edit2: It's worth noting negative stats are useful for charming, as -MR gear will help charm stick, and you can get the gear back if you kill the pet.