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Old 02-17-2011, 02:08 AM
Scrooge Scrooge is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,246
Default Uthgard (DAOC) General Info

The other thread is way too cluttered at this point, so for people looking for the general information regarding the server, here it is!

General Information About Uthgard:

- Uthgard is a Classic RvR Server (good old days)
- RvR Zones are Battlegrounds Braemar (up to level 35) and Wilton (up to level 43), Thidranki (up to level 49) and (Old Frontiers) Emain Macha, etc. (Big Boy RvR)
- No free Levels or XP- or Damage Multipliers
- No /level 20 command
- All Clients are playable in the Classic Zones
- Only the Classic Zones are playable (Some SI Classes work though)
- Housing Zones implemented
- Realm Abilities work
- No ToA/Catacombs content (Artifacts, Master levels, ToA items, Instances)
- No Champion levels
- XP Bonus for Groups
- XP Bonus for holding Keeps and Battlegrounds (use: /rea to check)
- XP Camp Bonus for killing Mobs that have not been killed recently
- XP Kill-Tasks from named Guards (click Guard and use /task)
- Few Quests, but in all Realms, there are low level Starter Quests
- All Tradeskills work
- Basic Player controlled horses work, but not in RvR Zones and main Cities
- Player Titles work and can be chosen and displayed

Pasted from: http://uthgard.net/index.php?option=...hp&f=65&t=2703

General DAOC Info for beginners:

Dark Age of Camelot offers players a choice of three realms to choose from: Albion, Hibernia, and Midgard.

Albion is based on Arthurian legend, with such notable real-world places as Hadrian's Wall, Stonehenge, and other locations in Great Britain. The races and classes of Albion, in the original game and early expansions, tended to be more professions and peoples of European history and mythology than inventions of the gamemakers.

Hibernia is based on Celtic folklore and the landscape includes lush green rolling hills typical of Ireland. Although the quest storylines, placenames, and numerous game elements are firmly fixed in Celtic mythology, Hibernian races and classes are typically the creation of the gamemakers.

Midgard is based on Norse mythology and its landscape includes misty fjords and pine forests. Somewhere between Albion and Hibernia in its mix of Norse historical figures and mythology, and inventions of Mythic Entertainment. The adherence of the architecture to the forms and design of medieval and pre-medieval Norse architecture is notable.
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 02-17-2011 at 01:53 PM..