Thread: Game Mechanics: PVP Suggestions
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Old 01-01-2014, 12:46 PM
ledbedder ledbedder is offline
Sarnak


Join Date: Jan 2012
Posts: 256
Default PVP Suggestions

Alecta thanks for all the work you've done. There will be a lot of pvp in velious, but as it is right now, the pvp code on the server is pretty broken/not classic. Things I would change:

1. Wizard draughts should be easier to resist to the point where it makes sense to use lures instead of draughts. Sunstrike and Wildfire should have less of a chance to do full damage.

2. Melee 1handed damage is way too high and hits land way too often. Maybe because AC is not taken into consideration in pvp (which is why mitigation discs do not work).

3. Bards are broken. Brusco's Bombastic Bellow and Dennon's Bereavement should not land in pvp unless people are fully debuffed. On live, bards ran around with two weapons that could proc tash and had to land it with Occlusion of Sound before they could land anything in pvp.

4. Archery and throwing have no line of sight checks, this isn't a big problem now, but when rangers have trueshot discs in velious, it will be overpowered.

5. Slows land every time and never get resisted in pvp. Right now on my shaman, because melees are broken, i always start with a slow and i've never had a resist.

Thanks again u r truly a hero of norrath.
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