Thread: Cleanup
View Single Post
  #62  
Old 10-22-2011, 12:27 AM
MakeYouMad MakeYouMad is offline
Banned


Join Date: Oct 2011
Posts: 105
Default

Another fun fact: In classic, druid damage shields did full damage.

So if you roll a rogue or monk, not only will you be chain crowd control spammed to death, if you actually get free, the person you're attacking can just sit back, chain heal themselves, and laugh at you.

What is your rationalization for making these classes worse in PvP Null? Rogues obviously don't need any nerfs. Monks have no slam to interrupt casters plus have a much harder time getting resist gear than warriors so there wasn't any reason to make them worse either.

None of these Null changes have a rational effect on balance. The funniest part is that it upgrades hybrids a lot who were probably the best PvP classes to begin with.

Where is the rationale in any of these changes????