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I was in a group yesterday with another necro and a mage and the XP was lousy at times. This "classic" change will affect the desire of groups to invite pet classes. Where before it was beneficial to have a lot of pets, now you have to limit them if you don't want an XP nerf. Already have a necro or mage? No room for another. The mage who invited me last night didn't know of the XP change, so to him it was beneficial to have a lot of pets. We didn't get good XP until the rare tank came looking for group, as the higher level mobs resisted our nukes too often and we couldn't do the majority of damage.
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I always thought on live this was a solo nerf only, if you had 2 mages grouped with similar pets doing 40% of the total damage each plus 20% in nukes, no pet would be eligible to snatch xp from a player.