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  #125  
Old 10-18-2012, 05:18 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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Well whatever it is, if you can quote it here ya got me I guess lolz.

In other news I got some crazy shit up my sleeves for bugs that I gotta test here. For instance:

In zones without trees, illusion tree should give you human illusion.

Corpses from duels last only 10mins rez timer.

Charmed NPCs should not backstab, flying kick etc.

Slam requiring magic shoulders.

Rangers should be doing double archery damage on non-moving, non rooted targets.

Illusion faction adjustment patch notes:
Quote:
Illusions have faction adjustments:
Illusions always have faction adjustments. They adjust the "race" portion of the faction formula. The game/faction engine does not allow someone to appear as a different race without adopting the faction settings for that race. As such, special allowances have been made for every race that can be illusioned. Opening more races to this would require a massive revamp of the faction engine and how it interacts with illusions. That revamp would constitute a major change to what defines EverQuest. Furthermore, the diversity the various areas in the game would surely lead to some bugs that would be implemented in the course of the revamp. Given these reasons, a change along these lines does not have benefits that outweigh cost.
Mark of Karn returns should be effected by weapon delay.

Fungal Regrowth click should be self only in every case. And yes gang, these are all classic/KUNARK changes. Once Nilbog gets that current plate clear, I'll be putting all that up.




Make Classic EverQuest, not war.