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#1
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![]() So I have been running around in this zone a bit and all the traps make it really fun. But I noticed that none of the spawned NPCs seem to reset. Research seems to indicate the beetles at least should despawn in 30s. I would suggest that the constructs despawn in 27 minutes (the normal reset time for the trap).
Also, the traps are supposed to move! So it won't be possible to just memorize locations and run around while invis. Maybe they do already, but I was unable to check because the beta buff Rogue, being a scrub from the Red server, did not practice these skills. Finally, I saw a the name plate of 'Vaniki PH' in front of Vilefang's lair. ---------------------------------- http://thedruidsgrove.org/archive/eq/t-3881.html Quote:
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Last edited by Raev; 03-29-2015 at 02:15 PM..
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#2
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![]() im tooling around in there today and the two construct traps didnt trigger, but i see multiple sets of swarming beetles in various locations around the zone. when we did get the the chetari tunnels the beetle trap swarmed on top of itself i guess and we ended up with 3 triggers worth of beetles to deal with. i also noticed when i came through a month or two ago that the trap mobs never wipe aggro unless you die or zone, although this might be intentional and does make it pretty challenging.
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Pint
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#4
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![]() My research indicated the beetles/constructs corpse camp and don't despawn.
The traps do move. Vaniki_PH should be fixed. | ||
Last edited by kanras; 04-04-2015 at 10:33 PM..
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#5
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![]() The Dragon Constructs don't return to their trigger site and i'm certain they don't despawn after 28 minutes. On Live, a group spawned a construct and wiped it at the zone in, and it sure as fuck took longer than 28 minutes for us to get out there and help them CR.
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