#81
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But you said top 5, so what's 6 and higher?
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#83
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You seem to think I'm being sarcastic or glib, but no, I really want to know.
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#84
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1. High. Keep. - Disable the ZEM in this pile of trash and save every guide and guild officer hours of headaches.
2. Karnor's Castle - Trains. Lots of trains and one direction to take them that all goes through someone else's camp. Add in overcrowding that creates drama over camp disputes, mixed with a steady stream of level 48 to 52 monks who are stepping on each others dicks to steal mobs in the train simulation they call "pulling" all the while sperging over getting a paw spawn for their epic drop or a tstaff warlord. And yes, there's that tstaff. A 40k+ item in a zone filled with people often fresh into their 50's and starving for cash and upgrades. Seeing one drop can be like throwing a fresh carcass to a pack of emaciated and abused wolves. 3. Chardok 2.0 - Has a little bit of everything, high value cash camps, high value loot camps, high value quest MQ camps, serious farmers mixing with xp groups mixing with guild efforts to get epic parts, the most toxic quest in the game in the damn cords. Mix this in with a densely packed zone prone to big trains and few ways to get safely out or even safely CR plus factioned people running everywhere and its a big stew of drama waiting to happen. Higher ceiling for serious drama than KC but lower overall peak populations that help to keep it in check. It doesn't flare up that often but when it does it can be one of the most contentious places in the game. 4.Sebilis - You can have a good time forming groups and joining groups here at discos and abc, the NG and disco bug farmers are mostly chill, CE groups are good xp and opportunity but even full pick up groups can draw in some random loot whoring there. But king/fungi, and poop mountain? Extremely toxic, and creates the kind of assholes we see in this thread. Overall high potential for loot whoring but you can pick and choose your companions and if you're a regular you know who to avoid to tailor your experience. Generally no trains as camps remain separate and protected from each other and the zone outs tend to be too far away for most to reach alive. 5. The Temple of Veeshan - Regular readers of RnF may feel this should be number one, but the fact is that it is trivially easy to avoid if you choose not to raid or only raid casually. If you want HoT armor without paying plat for it you may be exposed to some drama second hand or some HoT camp disputes, but overall its only bad if you are "competing" with your fellow man for the most feverish of pixels. Long story short: pretend its vanilla and stop grinding at level 50 and you'll probably be happier. | ||
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#85
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Quote:
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#86
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If only more elves would sail west.
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#87
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Lol, these fools with no proof. Move along.
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#88
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Quote:
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
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#89
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@Fammaden: was actually looking for 6 and up, but a fine list you made there, in answer to a question i was asking bigjeff100, unless you're him?
Personally, I think the real test of whether someone is an asshole isn't whether they avoid zones like these, it's how they handle the disputes that will inevitably arise. Do they act (mostly) like an adult and see it in perspective and even concede the camp when they technically don't have to or Do they act like a child and see people in black and white terms and go crying on public channels and forums when they don't get their way 100% of the time. | ||
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#90
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can confirm no idea what they are saying in first few pages
can confirm can confirm
__________________
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