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#101
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![]() AAs sucked, not because of what they gave you, but because it was an insane time sink added on top of evryhing else. By comparecen, WoW talent system is a way better approach to class customization.
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#103
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#104
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#105
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![]() When WoW was released my guild of 200 mains went down to about 20 active mains. It was a VERY tough time for us.
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p1999 - Hedbonker - Level 50-something Hafler cleric
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#106
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Edit: Since I haven't posted in this thread before (and yes I realized it was a bump) I might as well put my opinion out there! What I think killed EQ was the release of a more "polished" game coming out (WoW) combined with the EverQuest developers deviating from "The dream" that were the first couple of expansions and core game, along with people just naturally becoming burned out. MMO's are fairly young, but it's most likely we'll see some sort of life cycle established for the good ones, much like EQ had, and much like WoW is now seeming to gain. I can't talk about WoW subscriptions or anything because I don't know the numbers, but just from what I hear from lots of players is how they are getting burnt out playing it, how monotonous it has come, and how there was a development of an "elite class" of players that had been playing since the start and beat everything and are now seeking their kicks elsewhere (no I don't mean project1999). Nothing can last forever. | |||
Last edited by Mcbard; 05-13-2011 at 04:00 PM..
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#107
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#108
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![]() Have you done 7000+ AA's? No.
AA's are fucking gay. | ||
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#110
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6 hours a day in BoT/HoH everyday pulling the same mobs over and over again... Once I got the few essential, I only logged in for guild raids - there was nothing else to do... Then EQ2 was out, and half the guild quit... That was the end of eq1 for me. | |||
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