#101
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I do remember the phases getting jacked on us one time. There was some sort of spider that got stuck under the world and we couldn't hit it so we couldn't complete that phase and couldn't continue.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#102
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for some reason Ssra Temple only makes me think of https://www.youtube.com/watch?v=kxop...ature=youtu.be
weird...
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#103
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Gobble?
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#104
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The Ancient Ranger
Awake again. | |||
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#105
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#106
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The zone also had time constraints (generally 1 additional hour per boss) where other guilds could not even zone in.
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#107
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7/18 is objectively better than pre-dragon itemisation classic endgame. It might be the most extreme example I can think of, but it is not a total outlier. In Kunark level 19 trash giants drop a 10/35 hammer. Self-acquired drops like these vastly improve the power of characters under 20. It allows them to do content they couldn't previously and the effect only gets stronger as they level up e.g. weapons giving over 100hp and better than 1:2 ratios (over powered). This is just the start though. Consider how plentiful drops such as Greenjade Broadsword are (11/25). This availability makes them cheap and easily affordable before level 5. Especially if that player is willing to XP on spiders, skeletons, bears etc ie what they would be killing anyway. ECmart helps rain this gear onto lower levels giving them 1handers which are probably better than the 2handers they would have without Kunark (gear raining). Level a melee character in pre-dragon itemisation equipment and one with cheap Kunark junk. The difference is vast. Perhaps your point of contention is it did not become a 'shitfest' until POP was played out? With our years of Kunark on p99 it has played out differently here. Thinking about it, top Kunark gear trivialises kunark in a way that I don't think top PoP gear trivialised PoP (and PoT gear was very powerful)! Perhaps it wasn't PoP which was the only cause of the problem, but also the age of most the servers? | |||
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#108
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Yeah, I get ya, I think, it's just I don't agree with you on what constitutes too much. Also, I don't think the concept of 'never allow anything to trivialize content' works for a game that has any kind of progressive expansions.
What really got me though was when defiant started dropping...I was like...wtf they aren't even trying anymore. I was ok with stuff through PoP, although I knew it had gotten inflated, but what came after was bad and then the defiant thing just was the last straw.
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The Ancient Ranger
Awake again. | ||
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#109
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Fair enough.
I think we disagree on defiant too; I viewed it as an updated version of cloth/raw-hide/chain/bronze. People complained it made PoTime gear redundant, but I think the truth is it actually wasn't as good as ~10 year old raid gear at level 65. Although I feel gearflation really started as soon as classic EQ was released, PoTime was powerful! I agree on that! It seemed ridiculous to me that you could bypass a decade of group content gear because you raided PoTime. | ||
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#110
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The only way to combat gear inflation is with lateral progression. The simplest way to do this is to implement new statistics related to a specific content release that is needed for that release and possibly future releases, but has no effect really on past releases. Essentially your character does t really become much more powerful relative to old content, but you are actually able to do the new content. Ideally, underused old world locations would be updated with content releases to include new drops with stats for new content. Keep you pushing that button since none of it actually matters anyway :3
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