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  #111  
Old 01-19-2014, 12:49 AM
Rec Rec is offline
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Both 10ks sold out in under an hour!
  #112  
Old 01-19-2014, 01:03 AM
stormlord stormlord is offline
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Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
3. EQ is definitely the foundation we are building everything upon.

-Brad

Damn I'm good

Can you feel that captain compost?
EQ1 serving as the inspiration or foundation does not mean the game will be EQ1.

Actually, if you watch the Kickstarter Q&A video you'll see Brad explicitly respond to a question about corpse runs and big penalties and other like things causing you to grind which were associated to EQ. He responds by saying difficult is what they want, not tedious or repetitive. In fact, if you watch the rest of the video you'll see it's clear this game is not going to be EQ1. Just a minute or two after his comment about what difficult gameplay means, he also responds to a question about raids and states his aim with this game is to try to merge raiding and grouping in such a way they're not two separate areas. He also mentions adding instances for groups along with an open world - which btw was not in eq1 until ldon.

It's pretty clear to me Vanguard IS fueling some of his ideas too.

If the game was EQ1 exactly with just better graphics, I wouldn't even consider playing. Why? Because I expect a lot more. I expect things to improve and more to be added and for more engaging things. I may favor higher penalties than normal and also prefer less hand holding, but I don't like repetitive gameplay.

He does make a comment at one point that turns me off somewhat. It's something I've heard before. The arguemnt developers use is they don't make NPC's smart because that wouldn't be fun. One common scenario they spin is if NPC's always attacked the player cleric(s) first or if they maximized their dps or healing to prolong a fight. IMHO, a lot of this is based on assumption and until some developers actually try to make a game with smart NPC's, all of this pretentious banter just irritates me and makes me trust them less. I think it's precisely the dumb brained NPC's that leads to the repetitive tactics we're forced to use to kill them.

This guy has too much money and expectations running on him to do anything real risky and that's the crutch in all this. This is why I don't think the kind of games I like to come from any bigger companies or well known people. Once they become big they become risk-averse and stick to the same ol' formulas.

However, I don't care whether I like this game or not, I still want to see Brad succeed. If he doesn't succeed with this one, I hope he succeeds somewhere somehow. Just because I may not like a game, doesn't mean I can't respect the people who made it or the things I do like about it. There's always a lot to like.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 01-19-2014 at 02:04 AM..
  #113  
Old 01-19-2014, 01:06 AM
Rec Rec is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
EQ1 serving as the inspiration or foundation does not mean the game will be EQ1.

Actually, if you watch the Kickstarter Q&A video you'll see Brad explicitly respond to a question about corpse runs and big penalties and other like things causing you to grind which were associated to EQ. He responds by saying difficult is what they want, not tedious or repetitive. In fact, if you watch the rest of the video you'll see it's clear this game is not going to be EQ1. Just a minute or two after his comment about what difficult gameplay means, he also responds to a question about raids and states his aim with this game is to try to merge raiding and grouping in such a way they're not two separate areas. He also mentions adding instances for groups along with an open world - which btw was not in eq1 until ldon.
It's not going to be EQ1, but it's definitely not going to be "We're talking about a game that might have some similarities to EQ1"

put that in your pipe and smoke it
  #114  
Old 01-19-2014, 01:37 AM
Kagatob Kagatob is offline
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Didn't put a penny in, not gonna. I still haven't forgotten Vanguard.
  #115  
Old 01-19-2014, 01:47 AM
Rec Rec is offline
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It's amazing how you stand on your principles you should be proud
  #116  
Old 01-19-2014, 02:20 AM
stormlord stormlord is offline
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There're 1359 backers at the moment. Not enough.

Just think there must be 100,000 people out there that played EQ1 that would like to see what he can do with Pantheon. If they donated $8 each it could be done. If 50,000 donated $16 each it could be done. It's just hard to get everybody in one place and coordinating. The biggest thing is there's no game right now. We can't login and try it and then donate our $8. A lot of it's on faith or maybe even something worse than that.

Look how many people are playing p1999. Every single one should be donating if they can. Granted, p1999 is free, but it's an old game and you never know when sony might decide to finally kick in the doors. People who're on p1999 need to think about the future and about whether they actually like the game. There're plenty of other free games out there that're modern and it's less likely someone will shut down the servers.
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Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 01-19-2014 at 02:40 AM..
  #117  
Old 01-19-2014, 05:55 AM
Swish Swish is offline
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3 people backed $10,000 ... magically they stretched the dungeon making experience another 2 places. Fingers crossed they'll be inspiring and not just clones of Guk, SolB, Shadowfang Keep, etc etc
  #118  
Old 01-19-2014, 06:24 AM
Sirken Sirken is offline
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Quote:
Originally Posted by Brad_mo123 [You must be logged in to view images. Log in or Register.]
I like how EQ Titanium is on the bookshelf to the top left of the screen.... wonder what he does with that, I bet hes Sirken. http://pjpantheon.com/threads/panthe...ter-q-a-2.112/
if you dont support pantheon, brad will ban your p99 account. thats why he has titanium.




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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #119  
Old 01-19-2014, 06:41 AM
Swish Swish is offline
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Quote:
Important

Kickstarter does not guarantee projects or investigate a creator's ability to complete their project. It is the responsibility of the project creator to complete their project as promised, and the claims of this project are theirs alone.
lol'd... and still jumped in and pledged $20
  #120  
Old 01-19-2014, 09:55 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
3 people backed $10,000 ... magically they stretched the dungeon making experience another 2 places. Fingers crossed they'll be inspiring and not just clones of Guk, SolB, Shadowfang Keep, etc etc
Heh, maybe they'll be like those Neverwinter player made exp farm zones. Shit trapped in cages standing around your spawn point that you just aoe'd down. #1 Player made content!
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