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  #11  
Old 01-02-2014, 02:48 PM
JerSar JerSar is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Locking down mobs for plat and not letting some classes get their epics?

Not classic either.

...so excuse the proposal threads [You must be logged in to view images. Log in or Register.]
Classic is an arbitrary in regards to all of this, I have determined that the dude saying it's not classic is a troll and therefore ignoring him.
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  #12  
Old 01-02-2014, 03:02 PM
Argh Argh is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The suggested rule was that any guild that can kill the Spiroc Lord is added to the rotation. I do not believe any of your guilds can, but I would not mind being proven wrong.
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Have you read Divinity's plan? It specifically covers this: if you want to take a shot at the spiroc lord, ask the guild currently clearing sky to help get you up to 5. Sure you'll have to pay 50p each for coffins, but that's not a huge problem. And the Spiroc Lord repops immediately if the guardian is up, so it costs the active guild nothing.

And some subset of the smaller guilds wanted to band together to get a sufficient force, I don't think anyone would have a problem with this either.

I really don't think we are trying to screw you guys here.
My error on not seeing the specific provision aimed at aiding in spiroc lord attempts, however, the point of this point wasn't at all aimed at discussing the entry process rather how drastic the real number of mobs per guilds differs from the ones being promoted, and how that should effect the sustainability of a rotation in both the short term and the long term.
  #13  
Old 01-02-2014, 03:05 PM
Erati Erati is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
2.69 > 0

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  #14  
Old 01-02-2014, 03:05 PM
falkun falkun is offline
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The tier2 guilds are committed to rotating whatever mobs they are allotted. None of them want the "competition" this server breeds. If mobs get imperceptibly thin, tier2 can renegotiate amongst themselves. On the upside, having a solid foundation in place when Velious is released means when raid content increases by 2-5 times, then the transition will be easier and we won't all be raid suspended as Velious is released while we negotiate new terms.
  #15  
Old 01-02-2014, 03:07 PM
-Catherin- -Catherin- is offline
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A guild that does not want to continue to play under the restrictions of Tier2 can always be requested to be moved up to Tier 1... Im sure tier 1 would welcome the "competition"

Everyone that is currently labled as tier 2 are probably happy they are going to be able to see any raid targets at all now, compared to before where they did not. The upper end Tier 2 guilds are more than happy to concede the extra targets they "may" have gotten in a less restrictive agreement. This is because under the tier 2 playstyle, even though we may see a few less targets in the higher end of tier 2, we will finally see some targets that we never got to see in the previous abusive environment. (AKA Venril Sathir, Trakanon, and Cazic Thule)

I see tier 1 and tier 2 as different playstyles, not different ranks.
Last edited by -Catherin-; 01-02-2014 at 03:11 PM..
  #16  
Old 01-02-2014, 03:19 PM
Swish Swish is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The tier2 guilds are committed to rotating whatever mobs they are allotted. None of them want the "competition" this server breeds. If mobs get imperceptibly thin, tier2 can renegotiate amongst themselves. On the upside, having a solid foundation in place when Velious is released means when raid content increases by 2-5 times, then the transition will be easier and we won't all be raid suspended as Velious is released while we negotiate new terms.
Some guilds on tier 2 might end up doubling up, depending how the server's population changes. Or have a minimum roster to be considered as a tier 2 guild.

If I start < Kittens in Mittens > with 10 or so friends and demand to be put on tier 2, I wouldn't expect to be taken seriously as I'd need help from players in other guilds (or guildless players) to get a target down.
  #17  
Old 01-02-2014, 03:57 PM
Clark Clark is offline
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This isn't Custom99.
  #18  
Old 01-03-2014, 05:07 PM
Pan Pan is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
This isn't Custom99.
But it IS Rogean's world and I think we'd all do well to remember that - and act a little less entitled about being guests here.
  #19  
Old 01-03-2014, 05:10 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
A guild that does not want to continue to play under the restrictions of Tier2 can always be requested to be moved up to Tier 1... Im sure tier 1 would welcome the "competition"

Everyone that is currently labled as tier 2 are probably happy they are going to be able to see any raid targets at all now, compared to before where they did not. The upper end Tier 2 guilds are more than happy to concede the extra targets they "may" have gotten in a less restrictive agreement. This is because under the tier 2 playstyle, even though we may see a few less targets in the higher end of tier 2, we will finally see some targets that we never got to see in the previous abusive environment. (AKA Venril Sathir, Trakanon, and Cazic Thule)

I see tier 1 and tier 2 as different playstyles, not different ranks.
The plan i was proposing always has FFA mobs throughout the month that require no participation in rotation.
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