#11
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Maybe at least temporarily only have traps stay up the amount of time it takes for them to reset? Would that be difficult to code until a fix could be implemented?
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#12
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Its more than traps being up. I coded a fix up, finally figured out the issue. With the traps, there was also an invisible trigger. The trigger never got removed. So all the entity id's get used up. What a mess.
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#13
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Quote:
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
#14
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Good stuff haynar, thanks
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Jjlent - Dragon Monk
Latergator - Gator Wizard NEXT QUESTION, Hit It | ||
#15
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Quote:
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#16
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The fix sounds like it's pending a server update
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#18
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Quote:
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