#21
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I liked the AA system in EQ2. You could only earn a certain amount of points, I think it was capped at like 30, and had to choose what you wanted to spend them on. You couldn't get every AA. You got 1 free respec and then it cost plat after that, with each time being more expensive. Let you kind of customize your character.
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#22
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Quote:
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#23
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Canni5 also required... some weird prereq. Maybe Mental Clarity 3 (FT). Which required you spend 6 points in general tab (Run3 / Regen3).
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#24
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What I enjoyed about AA's was that they kept you playing the game. Right now when you're max gear / level, there's not much to do. This leaves behind newer players who then find trouble getting groups. It also creates more opportunities for pvp on a pvp server since people are playing more and grouping more. However, AA's are not balanced for velious and you would need to introduce them with more challenging content.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#25
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I love this post thank you Nilbog for clarifying that im glad its being considered and I like the way you think. On that note why add bitterness to a thread that is pretty awesome? Let it go things have and are changing its not worth holding on to it and trying to reintroduce it.
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#26
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AA's ruined the game in several ways
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[SIGPIC][/SIGPIC]
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#27
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AA's gave me a way to progress my character while helping others.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#28
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I like the idea of aa's i just didn't like some AA's, it just expands the gap between certain classes and skews the lines of class definition imo. I remember rogues getting escape 72 minute agro wipe, and bards getting fading memories which is full agro wipe but (correct me if im wrong) near instant recast only a mana cost component. Seeing bards zone in with selos, train all the way to the bottom of a dungeon and then FM while I would have to sos sneak all the way down with only 1 chance to wipe agro while the bard would have several opportunities to wipe agro. wizard manaburn groups...nough said. in short, id like to see aa's but hope that they arent too overpowering or allows for classes to completely obliterate content over other class's | |||
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#29
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Bard Fading Memories was a PoP era AA, which cost 900 mana. With bards only having FT effects work on their mana (no clarity or PotG or bard mana etc.)... this meant fades were very rare.
I'd bet in Velious bards with full raid gear would have <3k Mana, meaning they would have at most 3 fades and regaining mana to fade another time would take 10min+ per fade. Bard pulling during PoP was some of the most fun I had while raiding though. Cause you could burn through 4-5 fades but if you did that you had to wait 20min with a raid force twiddling their thumbs while you regenned. AAs were one of the best additions to game easily. Always felt like your exp was working for something.
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#30
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thats still 3 fades per 10 minutes compared to a rogues #2 aa ability on a once per 72 minute reuse.
there was just no need to slap rogues in the face by giving bards this unnecessary ability and when things like that start to happen are when im probably going to quit p99. | ||
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