#21
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everyone plays for their own reasons i play cause i like being able to farm/camp what i want without /list and now i would never go back to non pvp EQ
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O.o
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#22
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#23
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Worst part about red is that you wont find out how psychotic the server is untill u hit 54 or so.
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#24
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I think that applies to all P99 servers. Gotta figure the creame of the psychopath crop claws its way to the top in a place like this.
Thats why I think for the next PVP server it should be like the live "Discord" server that resets regularly (minimum RMT opportunities worth doing on permadeath temporary server) OR a vanilla only server. Both options allow a very different less psychotic playstyle than current crop of servers. Its a post- live problem not a live problem. It's just the playerbase that can't let go of everquest seems to want to "Win" at all costs, which means losing hardest in real life. On permadeath, winning is temporary. On vanilla, winning is comparably easy, so it might feel different. But still probably will need to recycle. | ||
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#25
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Vanilla only teams with an extremely short life span wouldbe best. Super slow xp would help to keep the fights noobish longer like maybe 9+ slows down then getss slower each spell level. Maybe even a little boost pre nine could be something cool. Permadeath would be pretty lame cause it makes every one a super bitch
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Last edited by HalflingSpergand; 05-10-2021 at 01:08 PM..
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#26
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Permadeath is weird its a special experience not something you want to be doing all the time with the grind that EQ is.
I don't like talking about non classic stuff because of flamers but I think that having level caps that progessively get raised would be the best way to do a PVP server. Keeping people capped at 10 then capped at 15 then capped at 20 would make a lot of fun PVP action and difference classes would be really strong at different points based on gear and level. | ||
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#27
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