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  #31  
Old 04-25-2012, 01:39 PM
Gwence Gwence is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Basically, while dragging you have the faction of the corpse you are dragging instead of your own (if it is worse). The part I don't remember was how long it lasted (duration, or until you zone). It definitely did not persist through zoning. As has been said before... you're just temporarily counted as having that faction... nothing about see invis, invis, is modified. I'm almost positive Feign death would clear the faction change until you dragged again. EQMac would be a great place to run a few tests if some TR people want to chime in.
we're all kos in kael so can't really test dragging in there, I can tell you I can drag in kael perfectly fine with invis on without getting any agro.

tov is instant agro if u drag within range of a mob

pogrowth is same as tov

haven't tried dragging in skyshrine or thurg, they all love us too much to kill us, I'll test it out later today.
  #32  
Old 04-25-2012, 01:45 PM
bulbousaur bulbousaur is offline
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Didn't they eventually remove this?
  #33  
Old 04-25-2012, 01:55 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by bulbousaur [You must be logged in to view images. Log in or Register.]
Didn't they eventually remove this?
If it's still on eqmac (see the above post) then it probably wasn't removed in classic.
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  #34  
Old 04-25-2012, 01:57 PM
DoucLangur DoucLangur is offline
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Invis dragging might be okay - as one of the above posters mentioned, dragging gave you instant aggro in PoG and ToV - both zones IIRC have almost or exclusively see invis mobs.

I disagree with the statement that you got a temporary faction hit for dragging. Dragging would get you aggro like taunting/attacking the mob. And you would still be at your default faction to other mobs if you then decided to stop dragging and run off - as long as other mobs didn't assist on the one that already aggroed you.

You could *definitely* drag corpses without FD in areas were no giant was in range to aggro in Kael (steep corridor leading up to Arena area only had roamers in one part). If you then got into range of other mobs, you would not be aggroed - unless you dragged the corpse in their vicinity again.

Dragging while FD was perfectly fine. FDing off aggro from a drag was also fine - you could get back up and - if aggro successfully cleared - you'd be free to walk around again. No sources other than my memory - sorry.
  #35  
Old 04-25-2012, 02:41 PM
fadetree fadetree is offline
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I don't recall persistent drag aggro status either. If you got 'seen' doing it, then that mob would be after you, but you wouldn't be marked for zonewide aggro apart from normal aggro mechanics.
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  #36  
Old 04-25-2012, 03:02 PM
Szeth Szeth is offline
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Dragging while FD, at least as I understand it, is enough to dispel the notion of a temporary faction change (unless it's .1 second). As just the other day I dragged in HoT, and immediately stood back up without aggro. If it changed your faction level temporarily I would have gotten aggro upon standing from the dead persons bad faction.
  #37  
Old 04-25-2012, 03:03 PM
Szeth Szeth is offline
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Quote:
Originally Posted by sabinrf24 [You must be logged in to view images. Log in or Register.]
Pseudo-Velious note - Chardok post-revamp had the corpse drag faction mechanic in place, as well. I'll see if I can't dig up some references to exact implementation dates.
This is also 100% untrue. I am ally in chardok and dragged multiple corpses from betrayer camp up to zone in without aggro.(on eqmac)
  #38  
Old 04-25-2012, 04:21 PM
sabinrf24 sabinrf24 is offline
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Quote:
Originally Posted by Szeth
This is also 100% untrue. I am ally in chardok and dragged multiple corpses from betrayer camp up to zone in without aggro.(on eqmac)
I was fairly convinced that I remembered it correctly, but everything I have found has proved me wrong. Apparently Chardok wasn't affected by this.

Assuming the mechanic wasn't reverted prior to this posting in 2003, this would prove that post-nerf Chardok did not utilize this mechanic.

http://www.erollisimarr.com/forum/ar...p/t-12755.html
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  #39  
Old 04-25-2012, 04:39 PM
Metallikus Metallikus is offline
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Originally Posted by Pscottdai
The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD.

Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
This.
Actually NOT THIS at all. The act of dragging a corpse in agro range of a mob that was KOS to the corpse was the only act of gaining agro. You could drag a corpse around all day, and when a mob is pathing toward you, you just wait till its gone and continue dragging the corpse along. All the while never getting agro unless a mob saw you do it.
  #40  
Old 04-25-2012, 04:57 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Originally Posted by Pscottdai
The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD.



Actually NOT THIS at all. The act of dragging a corpse in agro range of a mob that was KOS to the corpse was the only act of gaining agro. You could drag a corpse around all day, and when a mob is pathing toward you, you just wait till its gone and continue dragging the corpse along. All the while never getting agro unless a mob saw you do it.
Going off of what I was told by a former EQ developer. I'll ask around a bit more and get back to you.
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