#5071
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You make an argument about 3 hypothetical necros waiting for the last piece of his epic. Is the epic the only piece of loot these necros have a chance of getting or will ever aspire to get? Is the last piece of the epic the only necro usable raid loot that drops anywhere in the game? Who says every necro is entitled to their epic? Certainly not anyone on these boards. Put your hypothetical situation of 3 necros waiting 1-2 years on their last epic piece in your DKP world -- the wait continues just the same for 2 of the 3 necros, except 2 of the 3 necros never had a chance at getting it in the first place. If I were those necros, I'd take a 1 in 3 chance over a 0 chance any day. A guild can agree as an entity what mains can roll on and what alts can roll on, just like a pick up group in seb can agree to give the first gem that drops to the cleric. But who needs social contracts when DKP can magically do all of that for you, amiright? | |||
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#5072
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Also, why should failure count? I've certainly never been rewarded for any of my failures. | ||||
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#5073
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Your entire argument for /random assumes everyone is 100% reasonable (they aren't). The day some low RA or new member wins an epic drop or chase BIS over your neckbeards will be the day those neckbeards start looking for other options. The reality is the officers would rather appease those high RA members who are more likely to be the ones who actually get things done in the guild.
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#5074
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Never in my combined probably 10+ years of playing this game have I been in a guild dumb enough to use /rand as their primary loot distribution process. I mean, you gotta be fuckin' trolling to be serious about that.
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Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue Juvenile 38 Iksar Shadow Knight | ||
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#5075
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We had a day 1 applicant win a WToV Chain BP last night. Non-dkp raid and pick 3 random was the agreed upon rules going in, but yeah... That's random randomness. Not a fan of that system. But a second BP dropped on our last kill and my now ranger's armor matches so.. Yay.
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#5076
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Everyone loves random when it works for them, but as soon as it doesnt work out in their favor, then its the worst thing ever.
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#5077
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Ravager is either caught in one of those situations where you know you're wrong and just run with it for arguments sake or he's just really dumb.
Third option is trolling, he'll probably fall back on that to try and save face eventually. "Remember that time I argued for days about something retarded, I sure got them rustled!"
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Prollapse - 60 Rogue | Shooma - 60 Shaman
Target - 60 Warrior | Kryos - 60 Enchanter Sugarwalls - 60 Wizard | Sussy - 60 Magician Rxtx - 60 Necromancer | Pushn - 51 Monk | ||
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#5078
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People underestimate the variance of random loot. Once I lost 17 fungi tunic rolls in a row - in 3 man groups. Another time I won an IP, Torpor, another IP, and the Prince sword in Chardok - 4 out of like 6 rolls in a 12 man raid. I gave the last two away to Xoquil and Lavarian because I was feeling so bad at that point. It's simply a terrible system.
I am not a big fan of DKP either. I hate the fact that I will get a Monk item for either 500 or 1 DKP depending on whether or not my other monk pals show up. There are all sorts of opportunities for shenanigans there as pointed out previously. And lastly, you get the retards who insist on hoarding DKP for months while running around in rags to get That One Status Item rather than spending it on 10 other items that would make their character much better. But DKP is much better than random. My favorite system is Loot Factor: every item is assigned a fixed value, and the system sums your total loot value over the past few months and divides it by your total attendance. This solves most of these problems, though I think any system needs a loot council override here and there to prevent major idiocy. | ||
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#5079
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#5080
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