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  #61  
Old 11-13-2014, 02:06 PM
Malevz Malevz is offline
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Warrior damage is classic from what I've seen, with the exception of crippling which do seem high. Stun I'm not sure about.
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  #62  
Old 11-13-2014, 04:10 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Pillage [You must be logged in to view images. Log in or Register.]
I'll agree that AC is broken. But you stood and tanked a warrior that disced while berzerk with a 2 hander? Here's a hint, move for 10 seconds. Or get two instant clicks, bury levitate and reclick if he tries to dispel. Here's another hint, warriors have 0 channeling so if you put a pet on him he can't dispel or reach you. Thus 0 damage. You're welcome for the lesson, and don't worry, PvP servers are always hard when you first start. You'll get the hang of it.
LMFAO this guy is hilarious, love player's who talk a whole buncha shit on anonymous forum accounts.
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  #63  
Old 11-14-2014, 09:11 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Malevz [You must be logged in to view images. Log in or Register.]
Warrior damage is classic from what I've seen, with the exception of crippling which do seem high. Stun I'm not sure about.
meanwhile in sig

Xash 60 Warrior

<Holocaust> Minister of Propaganda

lets listen to this guy more about the warrior class
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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  #64  
Old 11-14-2014, 12:32 PM
Nirgon Nirgon is offline
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Smedy's new character with stolen items is not a warrior, got it
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  #65  
Old 11-14-2014, 03:17 PM
Smedy Smedy is offline
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zero stolen items, thank 4 consider and share though
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Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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Wipe it clean.
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  #66  
Old 11-15-2014, 12:29 PM
Pudge Pudge is offline
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Smedy's whistle is clean. His accounts are pristine.
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Beware of this poster, he makes unsubstantiated claims and attacks on people
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  #67  
Old 11-15-2014, 09:47 PM
Buhbuh Buhbuh is offline
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Except the stolen stuff.
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  #68  
Old 11-15-2014, 11:36 PM
Haynar Haynar is offline
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Here are my results.

For a given weapon, you will have a max damage, based on several things that contribute.

I will call max damage, max_dmg.

The damage bonus a weapon gets, I will call dmg_bonus.

The base damage of a weapon, I will call base_weap_dmg.

Here is a list of weapon damage bonuses:
http://lucy.allakhazam.com/dmgbonus.html

For critical hits, weapons in primary (difference for offhand, it gets no damage bonus component).

Min_Crit_dmg = 1.7 * base_weap_dmg + 8 + dmg_bonus
Max_Crit_dmg = (max_dmg - dmg_bonus) * 1.7 + 8 + damage_bonus

For crippling blows (no dmg_bonus for offhand):

Min_Crippling_blow_dmg = 2.9 * base_weap_dmg + 13 + dmg_bonus
Max_Crippling_blow_dmg = (Max_Crit_dmg - dmg_bonus) * 1.7 + dmg_bonus

Whew ....

H
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Last edited by Haynar; 11-15-2014 at 11:38 PM..
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  #69  
Old 11-16-2014, 01:49 AM
Colgate Colgate is offline
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aww yiss
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  #70  
Old 11-19-2014, 01:44 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Here are my results.

For a given weapon, you will have a max damage, based on several things that contribute.

I will call max damage, max_dmg.

The damage bonus a weapon gets, I will call dmg_bonus.

The base damage of a weapon, I will call base_weap_dmg.

Here is a list of weapon damage bonuses:
http://lucy.allakhazam.com/dmgbonus.html

For critical hits, weapons in primary (difference for offhand, it gets no damage bonus component).

Min_Crit_dmg = 1.7 * base_weap_dmg + 8 + dmg_bonus
Max_Crit_dmg = (max_dmg - dmg_bonus) * 1.7 + 8 + damage_bonus

For crippling blows (no dmg_bonus for offhand):

Min_Crippling_blow_dmg = 2.9 * base_weap_dmg + 13 + dmg_bonus
Max_Crippling_blow_dmg = (Max_Crit_dmg - dmg_bonus) * 1.7 + dmg_bonus

Whew ....

H
That's fine for the dmg values but you don't have AC factoring in miss rate, you're rolling it solely off of weapon skill. Which is why people are saying they are getting hit a lot more than they remember.

You also don't have AC factoring in dmg mitigation at the correct rates which is why melee's are hitting a lot harder than they should.

You cannot lower the resist caps until this is first addressed, or otherwise you would have literally buffed melee's while nerfing casters, when casters are already un-viable for pvp vs melees.
Last edited by Burgerking; 11-19-2014 at 01:55 PM..
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