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  #71  
Old 12-17-2013, 08:08 PM
Treats Treats is offline
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Quote:
Originally Posted by Rail [You must be logged in to view images. Log in or Register.]
These parses are too small to notice any real long term difference.

From what I see, attacks are structured like this:

Full attack damage,
Half attack damage,
1/3rd attack damage,
1hp attack damage...

It is not a random number between 1 and max dmg when you hit. It is always Max damage + str bonus, and then divided by half, or 1/3rd or reduced to 1.

With AC buffs at low level, you will be hit for 1 more often. But you can see you will be getting hit for full amount less often, and the AC will mitigate the damage to half/third or 1.

At the highest levels, mob attack and STR are much to high for AC to mitigate much...
Splorf, damage interval does not work the same way for NPC hitting PC.

Rail's description is fairly accurate without going into a long detailed explanation.

There is a thread here from a long time ago where someone did a few tests, I could not find it though.
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  #72  
Old 12-17-2013, 08:46 PM
kaev kaev is offline
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1) If AC implementation here is similar to live, there are hardcaps only, no softcap implemented yet at this time.

2) Sakuragi's test was a fairly small sample size. Based on what I've seen with the RNG here while doing tradeskills, I wouldn't risk any generalizations with less than a few thousand samples per config of ac/level/mob. His results are no stranger than I've had doing blacksmithing.

Honestly it appears that there is a hardcap somewhere in the rough vicinity of 1000 displayed AC. It might vary with level, and go a bit higher than that, but really that's the explanation that fits what I've observed, what Fregar says he has observed, and Sakuragi's data also given the small sample size.
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  #73  
Old 12-17-2013, 09:18 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Splorf, damage interval does not work the same way for NPC hitting PC.

Rail's description is fairly accurate without going into a long detailed explanation.

There is a thread here from a long time ago where someone did a few tests, I could not find it though.
It is not. Try checking out the hit histogram with GTT sometime.
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  #74  
Old 12-18-2013, 12:08 PM
koros koros is offline
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It's been a while but mob hit range is mob (db + di(1)) to (db + di(20)) right? It's pretty straightforward.
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  #75  
Old 01-13-2014, 04:09 PM
tristantio tristantio is offline
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So, what is the conclusion on the code sharing and existing state of AC? Stack stats over AC at this time at all levels? or only when displayed AC exceeds 1000?
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  #76  
Old 01-21-2014, 12:01 PM
drktmplr12 drktmplr12 is offline
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bump
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  #77  
Old 01-22-2014, 12:51 PM
tristantio tristantio is offline
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So, I have some parse data and tests done for AC comparisons on my level 35 Erudite ShadowKnight while fighting dark blue/light blue mobs.

Damage report with 639AC
Code:
--------------------------------------------------------                                      
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 405 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   48.14814814814814814800
Dodges:   3.45679012345679012300
Parry:    2.46913580246913580200
Riposte:  2.71604938271604938200
Hit For:  43.20987654320987654300

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
3 (25.1429%)    18 (2.85714%)   45 (1.71429%)   23 (1.14286%)   25 (0.571429%)
2 (16.5714%)    47 (2.28571%)   42 (1.71429%)   16 (1.14286%)   17 (0.571429%)
29 (4.57143%)   39 (2.28571%)   36 (1.71429%)   12 (1.14286%)   15 (0.571429%)
4 (3.42857%)    34 (2.28571%)   26 (1.71429%)   53 (0.571429%)  13 (0.571429%)
37 (3.42857%)   11 (2.28571%)   24 (1.71429%)   41 (0.571429%)  10 (0.571429%)
8 (2.85714%)    7 (1.71429%)    9 (1.14286%)    40 (0.571429%)
5 (2.85714%)    6 (1.71429%)    43 (1.14286%)   35 (0.571429%)
31 (2.85714%)   50 (1.71429%)   38 (1.14286%)   27 (0.571429%)

Averages:
--------------------------------------------------------
15.8171 damage taken per successful hit
6.83457 damage taken per swing (adding avoidance)
Damage report with 750AC:
Code:
--------------------------------------------------------
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 338 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   47.63313609467455621300
Dodges:   1.77514792899408284000
Parry:    4.73372781065088757300
Riposte:  2.07100591715976331300
Hit For:  43.78698224852071005900

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
2 (25%)         25 (2.7027%)    41 (1.35135%)   13 (1.35135%)   23 (0.675676%)
3 (14.8649%)    18 (2.7027%)    40 (1.35135%)   9 (0.675676%)   22 (0.675676%)
10 (5.40541%)   6 (2.02703%)    39 (1.35135%)   7 (0.675676%)   17 (0.675676%)
4 (4.05405%)    5 (2.02703%)    35 (1.35135%)   50 (0.675676%)  15 (0.675676%)
34 (4.05405%)   36 (2.02703%)   26 (1.35135%)   42 (0.675676%)  12 (0.675676%)
8 (3.37838%)    31 (2.02703%)   24 (1.35135%)   32 (0.675676%)
11 (3.37838%)   16 (2.02703%)   21 (1.35135%)   29 (0.675676%)
37 (2.7027%)    47 (1.35135%)   14 (1.35135%)   28 (0.675676%)

Averages:
--------------------------------------------------------
13.723 damage taken per successful hit
6.00888 damage taken per swing (adding avoidance)
And the comparison/averages:

In 750AC on average I was hit for 13.723 when hit (6.00888 per swing if you factor in those enemy misses/dodges/ripostes/parries)

In 639AC on average I was hit for 15.8171 when hit (6.83457 per swing if you factor in self avoidance)

The spread also seems much more favorable (less high damage spike attacks received).

Conclusion: As a level 35 Erudite ShadowKnight, 111 AC does make a noticeable difference when fighting dark blues/light blues.
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  #78  
Old 01-22-2014, 01:13 PM
Asap Asap is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
So, I have some parse data and tests done for AC comparisons on my level 35 Erudite ShadowKnight while fighting dark blue/light blue mobs.

Damage report with 639AC
Code:
--------------------------------------------------------                                      
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 405 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   48.14814814814814814800
Dodges:   3.45679012345679012300
Parry:    2.46913580246913580200
Riposte:  2.71604938271604938200
Hit For:  43.20987654320987654300

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
3 (25.1429%)    18 (2.85714%)   45 (1.71429%)   23 (1.14286%)   25 (0.571429%)
2 (16.5714%)    47 (2.28571%)   42 (1.71429%)   16 (1.14286%)   17 (0.571429%)
29 (4.57143%)   39 (2.28571%)   36 (1.71429%)   12 (1.14286%)   15 (0.571429%)
4 (3.42857%)    34 (2.28571%)   26 (1.71429%)   53 (0.571429%)  13 (0.571429%)
37 (3.42857%)   11 (2.28571%)   24 (1.71429%)   41 (0.571429%)  10 (0.571429%)
8 (2.85714%)    7 (1.71429%)    9 (1.14286%)    40 (0.571429%)
5 (2.85714%)    6 (1.71429%)    43 (1.14286%)   35 (0.571429%)
31 (2.85714%)   50 (1.71429%)   38 (1.14286%)   27 (0.571429%)

Averages:
--------------------------------------------------------
15.8171 damage taken per successful hit
6.83457 damage taken per swing (adding avoidance)
Damage report with 750AC:
Code:
--------------------------------------------------------
DAMAGE TAKEN REPORT (AC)
--------------------------------------------------------

Data for 338 hits:

Breakdown (attacks done to you):
--------------------------------------------------------
Misses:   47.63313609467455621300
Dodges:   1.77514792899408284000
Parry:    4.73372781065088757300
Riposte:  2.07100591715976331300
Hit For:  43.78698224852071005900

Damage Spread (damage taken and how often it was taken):
--------------------------------------------------------
2 (25%)         25 (2.7027%)    41 (1.35135%)   13 (1.35135%)   23 (0.675676%)
3 (14.8649%)    18 (2.7027%)    40 (1.35135%)   9 (0.675676%)   22 (0.675676%)
10 (5.40541%)   6 (2.02703%)    39 (1.35135%)   7 (0.675676%)   17 (0.675676%)
4 (4.05405%)    5 (2.02703%)    35 (1.35135%)   50 (0.675676%)  15 (0.675676%)
34 (4.05405%)   36 (2.02703%)   26 (1.35135%)   42 (0.675676%)  12 (0.675676%)
8 (3.37838%)    31 (2.02703%)   24 (1.35135%)   32 (0.675676%)
11 (3.37838%)   16 (2.02703%)   21 (1.35135%)   29 (0.675676%)
37 (2.7027%)    47 (1.35135%)   14 (1.35135%)   28 (0.675676%)

Averages:
--------------------------------------------------------
13.723 damage taken per successful hit
6.00888 damage taken per swing (adding avoidance)
And the comparison/averages:

In 750AC on average I was hit for 13.723 when hit (6.00888 per swing if you factor in those enemy misses/dodges/ripostes/parries)

In 639AC on average I was hit for 15.8171 when hit (6.83457 per swing if you factor in self avoidance)

The spread also seems much more favorable (less high damage spike attacks received).

Conclusion: As a level 35 Erudite ShadowKnight, 111 AC does make a noticeable difference when fighting dark blues/light blues.
Awesome job, thank you for this
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  #79  
Old 01-22-2014, 01:52 PM
tristantio tristantio is offline
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No problem! Also please note in the avoidance section (parry/dodge/riposte/miss/hit) those are percents of the total hits, meaning "Hit for: 43.21993" means that mobs actually hit my guy 43% of the time or so.
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  #80  
Old 01-23-2014, 02:00 PM
Jimjam Jimjam is offline
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There is a lvl 20 froglok (rogue?) spawn that can be triggered in misty thicket. Since his level/class is always the same this mob might be useful for testing AC effectiveness.

It would be interesting to see a parse of him against high/low ac against characters of various levels at both high and low AC set ups.
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