![]() |
#71
|
||||
|
![]() Quote:
Rail's description is fairly accurate without going into a long detailed explanation. There is a thread here from a long time ago where someone did a few tests, I could not find it though. | |||
#72
|
|||
|
![]() 1) If AC implementation here is similar to live, there are hardcaps only, no softcap implemented yet at this time.
2) Sakuragi's test was a fairly small sample size. Based on what I've seen with the RNG here while doing tradeskills, I wouldn't risk any generalizations with less than a few thousand samples per config of ac/level/mob. His results are no stranger than I've had doing blacksmithing. Honestly it appears that there is a hardcap somewhere in the rough vicinity of 1000 displayed AC. It might vary with level, and go a bit higher than that, but really that's the explanation that fits what I've observed, what Fregar says he has observed, and Sakuragi's data also given the small sample size. | ||
#73
|
|||||
|
![]() Quote:
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
#74
|
|||
|
![]() It's been a while but mob hit range is mob (db + di(1)) to (db + di(20)) right? It's pretty straightforward.
| ||
#75
|
|||
|
![]() So, what is the conclusion on the code sharing and existing state of AC? Stack stats over AC at this time at all levels? or only when displayed AC exceeds 1000?
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
| ||
#76
|
|||
|
![]() bump
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
#77
|
|||
|
![]() So, I have some parse data and tests done for AC comparisons on my level 35 Erudite ShadowKnight while fighting dark blue/light blue mobs.
Damage report with 639AC Code:
-------------------------------------------------------- DAMAGE TAKEN REPORT (AC) -------------------------------------------------------- Data for 405 hits: Breakdown (attacks done to you): -------------------------------------------------------- Misses: 48.14814814814814814800 Dodges: 3.45679012345679012300 Parry: 2.46913580246913580200 Riposte: 2.71604938271604938200 Hit For: 43.20987654320987654300 Damage Spread (damage taken and how often it was taken): -------------------------------------------------------- 3 (25.1429%) 18 (2.85714%) 45 (1.71429%) 23 (1.14286%) 25 (0.571429%) 2 (16.5714%) 47 (2.28571%) 42 (1.71429%) 16 (1.14286%) 17 (0.571429%) 29 (4.57143%) 39 (2.28571%) 36 (1.71429%) 12 (1.14286%) 15 (0.571429%) 4 (3.42857%) 34 (2.28571%) 26 (1.71429%) 53 (0.571429%) 13 (0.571429%) 37 (3.42857%) 11 (2.28571%) 24 (1.71429%) 41 (0.571429%) 10 (0.571429%) 8 (2.85714%) 7 (1.71429%) 9 (1.14286%) 40 (0.571429%) 5 (2.85714%) 6 (1.71429%) 43 (1.14286%) 35 (0.571429%) 31 (2.85714%) 50 (1.71429%) 38 (1.14286%) 27 (0.571429%) Averages: -------------------------------------------------------- 15.8171 damage taken per successful hit 6.83457 damage taken per swing (adding avoidance) Code:
-------------------------------------------------------- DAMAGE TAKEN REPORT (AC) -------------------------------------------------------- Data for 338 hits: Breakdown (attacks done to you): -------------------------------------------------------- Misses: 47.63313609467455621300 Dodges: 1.77514792899408284000 Parry: 4.73372781065088757300 Riposte: 2.07100591715976331300 Hit For: 43.78698224852071005900 Damage Spread (damage taken and how often it was taken): -------------------------------------------------------- 2 (25%) 25 (2.7027%) 41 (1.35135%) 13 (1.35135%) 23 (0.675676%) 3 (14.8649%) 18 (2.7027%) 40 (1.35135%) 9 (0.675676%) 22 (0.675676%) 10 (5.40541%) 6 (2.02703%) 39 (1.35135%) 7 (0.675676%) 17 (0.675676%) 4 (4.05405%) 5 (2.02703%) 35 (1.35135%) 50 (0.675676%) 15 (0.675676%) 34 (4.05405%) 36 (2.02703%) 26 (1.35135%) 42 (0.675676%) 12 (0.675676%) 8 (3.37838%) 31 (2.02703%) 24 (1.35135%) 32 (0.675676%) 11 (3.37838%) 16 (2.02703%) 21 (1.35135%) 29 (0.675676%) 37 (2.7027%) 47 (1.35135%) 14 (1.35135%) 28 (0.675676%) Averages: -------------------------------------------------------- 13.723 damage taken per successful hit 6.00888 damage taken per swing (adding avoidance) In 750AC on average I was hit for 13.723 when hit (6.00888 per swing if you factor in those enemy misses/dodges/ripostes/parries) In 639AC on average I was hit for 15.8171 when hit (6.83457 per swing if you factor in self avoidance) The spread also seems much more favorable (less high damage spike attacks received). Conclusion: As a level 35 Erudite ShadowKnight, 111 AC does make a noticeable difference when fighting dark blues/light blues.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
| ||
#78
|
||||
|
![]() Quote:
| |||
#79
|
|||
|
![]() No problem! Also please note in the avoidance section (parry/dodge/riposte/miss/hit) those are percents of the total hits, meaning "Hit for: 43.21993" means that mobs actually hit my guy 43% of the time or so.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
| ||
#80
|
|||
|
![]() There is a lvl 20 froglok (rogue?) spawn that can be triggered in misty thicket. Since his level/class is always the same this mob might be useful for testing AC effectiveness.
It would be interesting to see a parse of him against high/low ac against characters of various levels at both high and low AC set ups. | ||
![]() |
|
|