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#71
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![]() I like that there already filibusters against this
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#72
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![]() you got the neckbeards already sweatin mayo nirgon settle down, this could cause suicide
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#73
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![]() Item recharging abuse has the potential to ruin raiding.
Boxing abuse has the potential to ruin the entire server. The decision to include some "classic" elements and to exclude others isn't primarily about consistency: if it were then i would agree entirely that the OP is 100% right to point out that the devs have intentionally been inconsistent (i.e. there are some non-classic features that have been implemented and some classic features that have been intentionally not implemented.) What is more important than consistency in all decisions regarding classic and non-classic features, regarding what to include or not, is to look at the over all effect on the server when implementing a particular feature. In my opinion the impact from allowing boxing would far exceed the impact from allowing recharging. The server is better without boxing. Now, that doesn't mean that the devs should allow item recharging. In fact, I happen to agree with the OP that item recharging has been abused in a way that far exceeds what it was on live. Maybe it should be removed...because it has an overall negative non-classic impact on the server, despite being a classic feature. | ||
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#74
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![]() /agree with fastboy21
__________________
Quote:
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#75
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![]() blabber post, click to skip
Quote:
A "true" classic experience is obviously not deliverable, for the reasons that people bring up every time and many more. Saying (or letting people think) "classic above all" is kind of inevitably gonna be shooting yourself in the foot. At some point you have to draw a line between having a broken/exploitable/trivial game and a technically non-classic one. I think it's worth considering that EQ was a massive low-budget game. Of course it was bursting with bugs, poor design decisions, unintuitive mechanics, etc etc. The world was too big and there were too many players to really have a good sense of all the things people were doing. And it's not like they had a lot of time to hunt bugs once things got off the ground and they were cranking out expansions every year (and back then, it actually meant putting effort into them). Taking the buggy mess that the game was on this date and calling it gospel is kinda silly. Yeah, you can dig up all the bugs they fixed and nerfs they made to that date, but it's not like they ever got more than the tip of the iceberg back then. In its own way, hewing close to classic on bug fixes and nerfs would be pretty arbitrary -- we know a lot more about where the bugs and overpowered things are now than they did at the time. I don't have any particular opinion about recharging (or much of anything) since I'm new here and more interested in design than play. But I will say that given how it works, recharging sounds pretty obviously like a bug brought about by a poor design decision (didja know older clients used the same item field for current charges as they did for stack amount? yeah, their servers probably did too) tl;dr no one's going to agree whether nostalgia down to the tiniest detail is more important than the feels of having no resources and no information and no 5 years of farming time or not, so don't bother. | |||
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#76
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![]() Quote:
__________________
Ksah <Empire>
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#77
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![]() Pls no more item recharge, classic experience killer like boxing... see OP
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#78
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![]() I boxed during Kunark, had a good job & worked at home a lot. My guess is that prohibition has more to do with server resources than anything. Could be wrong.
Also, WIKIs no... alakazham YES! | ||
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#79
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![]() Item recharging, and MQ'ing are exploits of an NPC inventory bug/oversight, get rid of.
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#80
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![]() Just let me box when I want to play.
And I will be happy. H
__________________
Haynar <Millennial Snowflake Utopia>
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