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  #1  
Old 02-05-2014, 07:13 PM
SwordNboard SwordNboard is offline
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Default a restless skeleton

Qeynos Hills

I don't believe this mob is supposed to spawn. Not only was the mob uploaded to Allakhazam in 2007, but the comments are even younger. It is for a quest beyond the classic era.

http://everquest.allakhazam.com/db/npc.html?id=9211
  #2  
Old 02-06-2014, 12:59 PM
nilbog nilbog is offline
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This might need to be replaced. It was added to the rare spawngroup for pyzjn based on a post from eq dev prathun:

Quote:
These NPCs wander the zone. NPCs on these spawns are supposed to despawn at 7am / 9pm, presumably so they will respawn as the correct day or night version. Note that the night in EverQuest is 10 hours long and the day is 14 hours long, making it a little more difficult to find NPCs that only pop at night.
ENCOUNTER_DESCRIPTION Q2QVarsoonPyzjnMISCmob
MONSTER_1_NAME a_mangy_rat
MONSTER_1_NIGHT_NAME Varsoon
MONSTER_1_PERCENT 3
MONSTER_2_NAME a_brown_bear
MONSTER_2_NIGHT_NAME a_decaying_skeleton
MONSTER_2_PERCENT 5
MONSTER_3_NAME a_grizzly_bear
MONSTER_3_NIGHT_NAME a_restless_skeleton
MONSTER_3_PERCENT 15
MONSTER_4_NAME a_large_field_rat
MONSTER_4_NIGHT_NAME a_putrid_skeleton
MONSTER_4_PERCENT 30
MONSTER_5_NAME a_fire_beetle
MONSTER_5_NIGHT_NAME Pyzjn
MONSTER_5_PERCENT 7
MONSTER_6_NAME a_gray_wolf
MONSTER_6_NIGHT_NAME a_skeleton
MONSTER_6_PERCENT 20
MONSTER_7_NAME a_giant_rat
MONSTER_7_NIGHT_NAME a_dread_corpse
MONSTER_7_PERCENT 20

I can replace it with another, but would like to know more.
  #3  
Old 02-06-2014, 01:08 PM
Telin Telin is offline
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http://www.showeq.net/forums/archive...php/t-763.html

I read this on usenet, and after spending about 5 game nights in Qeynos Hills I've seen Pyzjn spawn twice exactly as this post predicted she would, although she didn't have a GBS either time. ;( With ShowEQ it's even easier to follow ;-)

From: amps@qwertt.net (sledge)
Newsgroups: alt.games.everquest
Subject: PYZJN
Message-ID: <3a99b67d.24322984@news>
Date: Mon, 26 Feb 2001 01:57:35 GMT

I made a druid, twinked the crap out of him, and made level 20 fairly
quickly. Four reasons why druids are best here: TRACKING (duh), SoW
(gotta get to her quick), NUKING (Dizzying Wind is fast casting and
will do over 50% damage), and PORTING (gotta make xp during the EQ day
and I didn't want to kill the Millers or guards). Rangers are also
excellent, but I didn't want to spend the time leveling the ranger. If
you don't have a 20th druid or a ranger, don't even bother trying my
procedure, you'll be burned by a tracker. Now a mage might also work
out with their spell "sense summoned", but you'll NEVER have advantage
over tracking. The Everquest NIGHT starts at 8:00:00 PM and ends at
5:59:59 AM, Pyzjn will only spawn between those times. Pyzjn will NOT
spawn after the EQ clock hits 6AM. The only reason you'd see her up is
because she had spawned before the EQ clock hit 6AM.
Placeholder (Center of ruins) information:

6:00:00 AM TO 7:59:59 PM (EQ DAYTIME) PLACEHOLDERS:
large rat, brown bear, giant rat, grizzly bear, fire beetle, gray
wolf, and mangy rat

Note: a grizzly bear, brown bear, and a giant rat are sole existing
mobs in the ruins region and are guaranteed PH's

8:00:00 PM TO 5:59:59 AM (EQ NIGHTTIME) PLACEHOLDERS:
decaying skeleton, skeleton, dread corpse, putrid skeleton, Varsoon,
and Pyzjn

Notes: A walking putrid skeleton in the field is a guaranteed PH.
Varsoon the Undying is not a Pyzjn placeholder. 8 out of 10 times when
you see a dread corpse on the top of tracking at pop time, that is
usually the PH. Dread corpses can collapse into a pile in certain
points surrounding the ruins, but this is not very often.


Here's what you do. Head to the ruins at around 3PM game time, go to
LOC (4770, -1050, 50) and observe what PH is currently in the middle
of the ruins. Do NOT kill it. Wait for the EQ time to turn to 4PM, add
an additional 45 seconds, then kill it, and note the EARTH time. If by
chance there is no PH at the ruins when you get there at 3PM, just
wait until one comes. When the clock hits 4PM and there is still no
PH, constantly monitor your tracking. If you see a grizzly bear, brown
bear, or a giant rat, immediately begin tracking it, and observe its
heading. ENSURE IT IS HEADING TOWARDS THE RUINS, then kill it. If the
PH is not a grizzly bear, brown bear, or a giant rat, you will have to
wait until it parks at the ruins. If you kill the PH after 6PM, you
will only have 2 tries to get Pyzjn during the night. Hopefully, you
get the PH killed before 6PM game time. This will give you 3 shots. In
any case, ensure you note the earth time that you killed the PH, next
pop will be in 11 MINUTES 43 SECONDS.

Pop time discussion:

If you kill the daytime PH at 3PM the remaining pop times are 7PM,
11PM, 3AM, 7AM (2 tries for Pyzjn)
If you kill the daytime PH at 4PM the remaining pop times are 8PM,
12AM, 4AM (3 tries for Pyzjn)
If you kill the daytime PH at 5PM the remaining pop times are 9PM,
1AM, 5AM (3 tries for Pyzjn)
If you kill the daytime PH at 6PM the remaining pop times are 10PM,
2AM, 6AM (2 or 3 tries for Pyzjn see paragraph below)

Ok, let me discuss EQ time, earth time, and the spawn time cycle. The
reason is that it can be possible to get 3 tries for Pyzjn if you kill
the daytime PH at (or very close to) 6PM game time. Essentially, this
will require you to kill all the nighttime PH's within 17 seconds of
spawning. One EQ hour is equivalent to 3 real life minutes. The Pyzjn
spawn cycle is 11 minutes 43 seconds, 17 seconds less than 12 minutes
(4 EQ hours). If you killed the daytime PH at or just after 6PM game
time, the 17 second difference between pop time and EQ time will be
cumulative. Thus, after the first and second nighttime PH have been
killed, and the EQ clock has barely rolled into 2AM, there will be
enough time for another shot at Pyzjn. In summary, if you kill the
daytime PH at 6PM, and you nail each PH thereafter as soon as they
spawn, there will be time for a third try. However, if 6AM game time
rolls around and there is no Pyzjn, or you notice a daytime PH up,
consider this day over.

A great method of locating the PH during the EQ night, is to kill all
undead mobs you see on track. Do this about 4 minutes prior to pop
time. This helps to clear the tracking screen, making it easier to
spot the new PH at pop time. At about 60 seconds to pop time, go to
LOC (4550, -350, 100) and begin to hit tracking every 10-15 seconds,
this will give you an idea of what is already up. At exactly pop time,
hit track and see what new undead creature has spawned, track it, and
get behind it to verify the direction it is heading. Once you are
certain that it is headed to the middle spot in ruins, kill it and
note the earth time. The next pop will be in 11 minutes 43 seconds.
If, at any pop time, you track a WALKING putrid skeleton, Varsoon, or
(hehe) Pyzjn, immediately begin tracking it and kill it. If Pyzjn does
not spawn at the final pop time, you do not need to kill the PH. Just
port out and get some XP, but make sure that you are back at the ruins
around 3PM to repeat the cycle.

Interesting notes:

If you notice ANY PH "suicide", meaning NO npc / player intervention,
the next pop time will be in exactly 5 minutes. Also, the decay time
of mobs in the Pyzjn cycle is roughly 8 minutes. If you get to the
ruins at 3PM and notice a dead PH, wait until the corpse decays, note
the earth time, add 3 minutes 43 seconds to that. You now have the
rough estimate of the next pop time.

By the way, when Tovax Vmar walks to Northern Qeynos Hills, follow
him. When he stops to drop the note, guess what else has just
happened? He is standing on a Pyzjn spawn point, keep a log with locs
and you'll develop a rather neat connect-the-dot picture from an
overhead view.

Occasionally, the pop time gets screwed up and arrives 30-45 seconds
earlier than anticipated. This occurs very rarely, so don't worry
about this too much.

Good Luck!

Ampere
  #4  
Old 08-17-2017, 01:31 PM
nilbog nilbog is offline
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Fixed, pending update

-Removed restless skeleton
  #5  
Old 08-22-2017, 11:24 PM
Ikon Ikon is offline
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Nm
Last edited by Ikon; 08-22-2017 at 11:28 PM..
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