#1
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a restless skeleton
Qeynos Hills
I don't believe this mob is supposed to spawn. Not only was the mob uploaded to Allakhazam in 2007, but the comments are even younger. It is for a quest beyond the classic era. http://everquest.allakhazam.com/db/npc.html?id=9211 | ||
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#2
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This might need to be replaced. It was added to the rare spawngroup for pyzjn based on a post from eq dev prathun:
Quote:
I can replace it with another, but would like to know more. | |||
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#3
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http://www.showeq.net/forums/archive...php/t-763.html
I read this on usenet, and after spending about 5 game nights in Qeynos Hills I've seen Pyzjn spawn twice exactly as this post predicted she would, although she didn't have a GBS either time. ;( With ShowEQ it's even easier to follow ;-) From: amps@qwertt.net (sledge) Newsgroups: alt.games.everquest Subject: PYZJN Message-ID: <3a99b67d.24322984@news> Date: Mon, 26 Feb 2001 01:57:35 GMT I made a druid, twinked the crap out of him, and made level 20 fairly quickly. Four reasons why druids are best here: TRACKING (duh), SoW (gotta get to her quick), NUKING (Dizzying Wind is fast casting and will do over 50% damage), and PORTING (gotta make xp during the EQ day and I didn't want to kill the Millers or guards). Rangers are also excellent, but I didn't want to spend the time leveling the ranger. If you don't have a 20th druid or a ranger, don't even bother trying my procedure, you'll be burned by a tracker. Now a mage might also work out with their spell "sense summoned", but you'll NEVER have advantage over tracking. The Everquest NIGHT starts at 8:00:00 PM and ends at 5:59:59 AM, Pyzjn will only spawn between those times. Pyzjn will NOT spawn after the EQ clock hits 6AM. The only reason you'd see her up is because she had spawned before the EQ clock hit 6AM. Placeholder (Center of ruins) information: 6:00:00 AM TO 7:59:59 PM (EQ DAYTIME) PLACEHOLDERS: large rat, brown bear, giant rat, grizzly bear, fire beetle, gray wolf, and mangy rat Note: a grizzly bear, brown bear, and a giant rat are sole existing mobs in the ruins region and are guaranteed PH's 8:00:00 PM TO 5:59:59 AM (EQ NIGHTTIME) PLACEHOLDERS: decaying skeleton, skeleton, dread corpse, putrid skeleton, Varsoon, and Pyzjn Notes: A walking putrid skeleton in the field is a guaranteed PH. Varsoon the Undying is not a Pyzjn placeholder. 8 out of 10 times when you see a dread corpse on the top of tracking at pop time, that is usually the PH. Dread corpses can collapse into a pile in certain points surrounding the ruins, but this is not very often. Here's what you do. Head to the ruins at around 3PM game time, go to LOC (4770, -1050, 50) and observe what PH is currently in the middle of the ruins. Do NOT kill it. Wait for the EQ time to turn to 4PM, add an additional 45 seconds, then kill it, and note the EARTH time. If by chance there is no PH at the ruins when you get there at 3PM, just wait until one comes. When the clock hits 4PM and there is still no PH, constantly monitor your tracking. If you see a grizzly bear, brown bear, or a giant rat, immediately begin tracking it, and observe its heading. ENSURE IT IS HEADING TOWARDS THE RUINS, then kill it. If the PH is not a grizzly bear, brown bear, or a giant rat, you will have to wait until it parks at the ruins. If you kill the PH after 6PM, you will only have 2 tries to get Pyzjn during the night. Hopefully, you get the PH killed before 6PM game time. This will give you 3 shots. In any case, ensure you note the earth time that you killed the PH, next pop will be in 11 MINUTES 43 SECONDS. Pop time discussion: If you kill the daytime PH at 3PM the remaining pop times are 7PM, 11PM, 3AM, 7AM (2 tries for Pyzjn) If you kill the daytime PH at 4PM the remaining pop times are 8PM, 12AM, 4AM (3 tries for Pyzjn) If you kill the daytime PH at 5PM the remaining pop times are 9PM, 1AM, 5AM (3 tries for Pyzjn) If you kill the daytime PH at 6PM the remaining pop times are 10PM, 2AM, 6AM (2 or 3 tries for Pyzjn see paragraph below) Ok, let me discuss EQ time, earth time, and the spawn time cycle. The reason is that it can be possible to get 3 tries for Pyzjn if you kill the daytime PH at (or very close to) 6PM game time. Essentially, this will require you to kill all the nighttime PH's within 17 seconds of spawning. One EQ hour is equivalent to 3 real life minutes. The Pyzjn spawn cycle is 11 minutes 43 seconds, 17 seconds less than 12 minutes (4 EQ hours). If you killed the daytime PH at or just after 6PM game time, the 17 second difference between pop time and EQ time will be cumulative. Thus, after the first and second nighttime PH have been killed, and the EQ clock has barely rolled into 2AM, there will be enough time for another shot at Pyzjn. In summary, if you kill the daytime PH at 6PM, and you nail each PH thereafter as soon as they spawn, there will be time for a third try. However, if 6AM game time rolls around and there is no Pyzjn, or you notice a daytime PH up, consider this day over. A great method of locating the PH during the EQ night, is to kill all undead mobs you see on track. Do this about 4 minutes prior to pop time. This helps to clear the tracking screen, making it easier to spot the new PH at pop time. At about 60 seconds to pop time, go to LOC (4550, -350, 100) and begin to hit tracking every 10-15 seconds, this will give you an idea of what is already up. At exactly pop time, hit track and see what new undead creature has spawned, track it, and get behind it to verify the direction it is heading. Once you are certain that it is headed to the middle spot in ruins, kill it and note the earth time. The next pop will be in 11 minutes 43 seconds. If, at any pop time, you track a WALKING putrid skeleton, Varsoon, or (hehe) Pyzjn, immediately begin tracking it and kill it. If Pyzjn does not spawn at the final pop time, you do not need to kill the PH. Just port out and get some XP, but make sure that you are back at the ruins around 3PM to repeat the cycle. Interesting notes: If you notice ANY PH "suicide", meaning NO npc / player intervention, the next pop time will be in exactly 5 minutes. Also, the decay time of mobs in the Pyzjn cycle is roughly 8 minutes. If you get to the ruins at 3PM and notice a dead PH, wait until the corpse decays, note the earth time, add 3 minutes 43 seconds to that. You now have the rough estimate of the next pop time. By the way, when Tovax Vmar walks to Northern Qeynos Hills, follow him. When he stops to drop the note, guess what else has just happened? He is standing on a Pyzjn spawn point, keep a log with locs and you'll develop a rather neat connect-the-dot picture from an overhead view. Occasionally, the pop time gets screwed up and arrives 30-45 seconds earlier than anticipated. This occurs very rarely, so don't worry about this too much. Good Luck! Ampere | ||
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#4
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Fixed, pending update
-Removed restless skeleton | ||
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#5
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Nm
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Last edited by Ikon; 08-22-2017 at 11:28 PM..
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