#21
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Don't like /randoming but no other way in a pickup group. Much better to group with friends and make sure everyone gets a fair share. Sell everything worth selling, then split the profits evenly.
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#22
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Exactly, rinse/repeat that a few times and you can probably buy a fungi if you dodge the fat cat resellers.
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#23
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Quote:
__________________
<Millenial Snowfkake Utopia>
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#24
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All loot is held til the end of the group (or when someone leaves) /ran 100 and person with highest roll gets first choice of loot piece, person with 2nd highest picks 2nd and so on. Everyone leaves with loot, people with highest roll get best pick of the drops. After everyone has 1 drop, /ran 100 again for next 6 picks til loot is all shared.
Worked for me on live, works for me now. Fairest system I've found for pick up groups!
__________________
Kemmler, 60 SK, Officer of <Europa> P99 Blue
Cillaz Scalefist, 60 Iksar Shaman, former Officer of <Infernus>, P99 Blue Cillaz Scale'Fist, 70 Iksar Beastlord, Inverse Logic, Stromm (Ret 2004) | ||
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#25
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Alpha loot order always, but youll want to stipulate whether youll be going with first names or surnames
- Aabner Aaemon | ||
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#26
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Those 3 people that left with all the loot have prob got more hours in seb than you and deserved to win. You prob played like a 10 hour session won nothing and are bitching about dudes that played 10 hours a day all week and won nothing till finally they got lucky and had a good day.
Random is totally fair, most of the the other suggestions are totally unfair. That said if all friends or guild-pals I am game for wtv the consensus is. I did like the uh splitting the profits suggestion that's about the only fair suggestion I actually saw in this post. TLDR Random is best, everyone gets what they deserve. | ||
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#27
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Heh pleasure to see nobody has figured out how to beat the RNG /random 100 in this thread
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#28
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To be completely fair, everyone should just receive a minute-by-minute payout of their expected loot value while at a camp. Doing king? 1 fungi * 40kpp / 12 hours avg drop rate / 6 players per group / 60 mins per hour = 9.26 pp / minute.
Nice and boring, just how the everquest devs originally envisioned it | ||
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#29
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Quote:
Time to stop camping em | |||
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#30
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Quote:
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