Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-28-2013, 08:39 PM
Sirken Sirken is offline
VIP / Contributor

Sirken's Avatar

Join Date: Feb 2010
Posts: 15,822
Default Teams - whats better?

Some staff feel two teams is best (ie: WoW, SWToR), others feel that 3-4 teams is much better (ie: Sullon Zek, Vallon Zek) So which do you prefer, and why? (if your post does not include a reason, it will be ignored).


2 Teams

3 Teams

0 Teams


(yes i could do a poll, but that would encourage people to vote without posting, and anyone that doesnt post a reason deserves to be ignored).


thank you very much,
Sirken
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI

Sirken's Twitch Stream - www.twitch.tv/sirken_

Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #2  
Old 07-28-2013, 08:40 PM
Lurgort/Sseri Lurgort/Sseri is offline
Fire Giant

Lurgort/Sseri's Avatar

Join Date: Jul 2013
Location: Alaska
Posts: 796
Default

4 Teams
Humans, Shorties, Elves, Evils

For the most fun experience to be honest.
You'll automatically have friends (your team) when you roll a toon. You can even be dirty crossteaming losers later on because you're infatuated with becoming showered with awesome pixels!
__________________
Retired P99 player

P99B Strazha (60 Warlock) [Iksar]
P99B Sstrix (60 Warlord) [Iksar]
P99B Sickjams (5 Bard) [EC Mule]
P99G Sauna (51 Channeler) [Gnome]
P99R Sseri (54 Mystic) [Iksar]
VZ/TZ '08-'09 Lurgort (60 Shaman) [Barbarian] <Eight Inches Unbuffed>
  #3  
Old 07-28-2013, 08:42 PM
hagard hagard is offline
Planar Protector

hagard's Avatar

Join Date: Aug 2011
Posts: 1,084
Default

only 2 teams imo
population too small to divide it up that much
  #4  
Old 07-28-2013, 08:45 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

4 teams so I can be elf team. WTB yellow name.
__________________
"Pleasure writes fewer good songs..."

Red99
  #5  
Old 07-28-2013, 08:46 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Two teams, two main continents. One with more evil and one more pure/nuetral. This seperates newbie and leveling grounds. Haflings are left in the middle of enemies though. Unless you divide humans into the different teams, Qeynos good, Fp evil. But this is still not really enough of a boost for the halflings.

Tox doesn't count since its very incomplete. I would include them with the "elf team" though.

What do do with erudite and human necros? Maybe they serve the greater good for w/e side they pick anyway.

Also I would like to add mixing a lil good and evil on both teams keeps them more 'dynamic'. Nothing is black and white. There is plenty of grey for realistic teams this way. And I think it avoids the issue of classes not being able to be on a team. Shamans would be left out with barbarians on team evil... so maybe switch them to team good.

So it would be:
Team good: High elf, Wood Elf, Gnome, Dwarf, Halfling, Qeynos Humans, Erudites, Barbarians.
Team Evil: Dark elf, FP humans, Trolls, Ogres.

Team evil looks small again, but later they get iksars and have CT+Guk+Sola+Solb in their territories.

Gnomes could very well go to team evil as they are mostly not KOS in neriak and everyone seemed to like fighting them on Sullon )
Last edited by runlvlzero; 07-28-2013 at 09:00 PM..
  #6  
Old 07-28-2013, 08:46 PM
skacat skacat is offline
Aviak


Join Date: May 2013
Posts: 70
Default

0 teams.

it seems like without any incentives to not stack one team, it'll just end up with really unbalanced teams.

I never played teams EQ. If there was a way to incentivize being on the lowest pop/power team then that might encourage some variety, otherwise expect the team with the most min/max-y combos available to be 90% of the pop (aka evil team).

Also if there was actually any (non-erotic) role playing involved that might make teams make more sense, but that would involve a lot of GM interaction and wouldn't be very classic.

Think you could accomplish much of the same by giving guilds/groups some kind of incentive to stick to the team lines. There's so much non-game communication these days I don't see how you would prevent cross teaming and other shady behavior.
  #7  
Old 07-28-2013, 08:51 PM
Agatha Agatha is offline
Banned


Join Date: Mar 2013
Location: Elf Simulator
Posts: 1,957
Send a message via AIM to Agatha
Default

I like the idea of teams but i dont know. i still rather have no teams and it just be guilds vs guilds
  #8  
Old 07-28-2013, 08:51 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,176
Default

3 teams is best. odd number keeps it from being these guys vs these guys. also fits in with EQ lore. altho things got zergy on sz, i dont think thatll happen again. 2 teams will always fail, ALWAYS. just like 2 guilds. one dies and all is lost. im not saying we have to adapt all of SZs rules but their teams made the most sense of all the teams servers.
__________________
Current Games:
Naw
  #9  
Old 07-28-2013, 08:52 PM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

2 teams cuz of pop
  #10  
Old 07-28-2013, 08:53 PM
Stasis01 Stasis01 is offline
Planar Protector


Join Date: Oct 2012
Posts: 4,166
Default

Both 3 teams or 2 would be awesome - would allow for people to feel safe/grp with others on their teams.

Pls say this means it's wiped Sirken.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.