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  #181  
Old 12-27-2013, 05:48 PM
quido quido is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I liked the system where each guild had X amount of "raid points" per week or month, and raid targets were worth varying amount of points based on value/demand. It added another element of strategy to it (i.e. does a guild burn up their quota early in the month and then become non-competitive towards the end of the month, or do they save their quota in order to maintain competitiveness later in the month after other guilds may have used up their quota at the risk of missing out on mobs for the entire month?)

There's still competition, allows guilds to focus on encounters they might need, and it's not a rotation. It does prevent monopolization if the raid target values and quotas are set correctly. Guilds still have to track and put effort in. Could create a situation where Trak spawns at the end of the month and none of the usual guilds have an available quota to go after it so one of "the new guilds" gets a shot.

I think this was Stealin's idea? Or Xasten's?

One potential issue could be individuals floating between guilds or creating backup guilds so they would have "reserve points." Also, not sure how to consider joint raids... assuming both guilds get the points applied against them.
Too socialist.
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  #182  
Old 12-27-2013, 05:48 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The solution needs to be simple to understand, easily managed by guilds, open enough that no guild is pigeon-holed into which target/s they can/can't compete for weekly, and it needs to keep the spirit of competition.

The only way I can see it happen is to have overlapping competition tiers by instituting a point system. Otherwise people are just going to have systems set up that end up being a rotation.

With a limited amount of points and variance the way it is, raid guilds have to decide if they want to risk killing an early spawn for loot (and lose the points) or hold out for a more desirable high value raid target and risk having points wasted for the week (another guild kills the target instead of yours).

Doesn't mean it's the only way, but most everything I have seen limits certain targets to guilds or is a rotation of raid guilds and non raid guilds.
^^ er, yeah... this
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  #183  
Old 12-27-2013, 05:52 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Too socialist.
How so? There's still competition. What it prevents is one or two guilds from monopolizing everything. You still have to compete for FTE. In fact, there is even EXTRA competition in how you manage your raid points.
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  #184  
Old 12-27-2013, 05:53 PM
Yaolin Yaolin is offline
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High Priority Targets (1 out of 3)

Trakanon (10), Cazic Thule (4), Innorruk (4), Severilous (4), Venril Sathir (4)

Can be killed by a guild one time in every 3 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 Guild gets 40% of Trakanon kills and 50% of Severilous, CT, Innorruk, and VS kills. I.E. The last pop of the month would be up for grabs for which guilds gets 1 more than all the rest.

Low Priority Targets (1 out of 4)

Dracoliche (10), Maestro (10), Talendor (4), Gorenaire (4), Faydedar (4)

Can be killed by a guild one time in every 4 pop rotation. The “rotation” would be reset every three kills, so even if you killed the last one in a rotation you could still try to kill the first one in the next rotation. #1 and #2 Guilds gets 30% of Maestro and Draco kills and 25% of Talendor, Gorenaire, and Faydedar kills. I.E. The last pop of the month would be up for grabs.



“Rotations” are reset when a “High Priority” target has been killed three times, a “Low Priority” target has been killed four times, or a new calendar month has arrived.

This policy would do much better if variance were say halved, it would allow guilds that are not batphone to have a 100% increased chance in seeing a mob pop if they raid in that specific zone during the mobs window.

Also no one mob is ever guaranteed to a particular guild so all mobs will probably be killed in very short order. To those of us that can only play for a few hours a night during the week this would only increase our chances to actually seeing mobs up during raid windows from 5% to maybe 10% once in a while and obviously the end of each month would be the most fun.
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  #185  
Old 12-27-2013, 05:54 PM
Fazlazen Fazlazen is offline
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I'm afraid a conversation can't keep going on if either yendor or anthrax are part of it.
  #186  
Old 12-27-2013, 05:55 PM
criddopher criddopher is offline
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Original post is good.....
so is the elite/casual high/low teir competition rotation. as to the rotation I would add something like if a casual guild gets 75% of the kills for the month they get raised to elite, If they get 0% of the kills they drop back to casual. That way BDA or someone doesnt turn into the TMO of casual rotation weeks. As much as I doubt that would happen.
  #187  
Old 12-27-2013, 05:55 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
Repost.

For this proposed pseudo-rotation:

Besides CT(& Draco CT), Trak, VS, & VP, blanket agreement for no guild to take more than 1 out of 4 spawns? For most mobs, FE/IB & TMO would easily reach their 50%, but that opens it up for another guild to take the other 50%, such as Taken/Taken on 2 inny spawns or BDA/BDA on 2 Vox spawns. Let's just make it 1 out of 4 for any guild?

Speaking for myself, and not my zerg, I would like to see VS added to the lesser mob list, but other than that I think we have something to work with here. Nice thought, Alarti.


If variance were removed (besides a needed +-4 hrs to appease all hours players) for mobs outside VP, that would go a long way to promoting competition between all "tier" guilds, knowing their timesink wouldn't be near as severe for camping out/tracking, while promoting racing/competition for tier1 non-VP targets.

Only problem I have with VS is the exceedingly rare drops and its a 7day +/- that the tops actually need. VS went to a 3 day spawn in Velious for a reason.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #188  
Old 12-27-2013, 05:56 PM
quido quido is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
I'm confused how this is different? It's still roughly 1 out of every 4 spawns which IBFE/TMO leaves alone. I think that anytime we are "picking" what gets left alone does pretty much nothing for the server. Also the first portion only implies a pseudo-rotation based on 2 guilds. FE/IB could split, BDA could step up, etc and it would be back to FTE fighting quite a bit.

Basically with my plan were not punished, we get some time to relax...it allows other people to engage with either no time limit or equal playing field wngages, and it turns PD into trak 2.0 and turns xygoz/SW into VS/CT
What happens some month when TMO reaches the quota and FE or IB don't?

I'm advocating leaving 1 out of X alone no matter what if you've killed it - it is not dependent on a good or bad month, and it holds for all mobs. We can work out details for people who haven't repeatedly killed these mobs to get further attempts.
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  #189  
Old 12-27-2013, 05:56 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
Here is the elephant in the room that no one is addressing.

The top guilds "compete" in a manor that they are the only ones willing to compete at.

All the other guilds hate poopsocking, training mobs around, camping out characters and leaving them until a bat phone tells them to log in like automatons, shady FTE tactics to try to wipe the other guild, tracking targets for 96 hour periods, ect.

To come up with a solution to include the rest of the server, you need to realize they won't be competiting in this manor and would rather not do what you do. A lot of people would rather not enter a zone where there is already a raid force clearing mobs. They have respect and etiquette to allow that raid force that was there first to do their thing in peace, than to jump up all in their face and "compete" for mobs. I'm pretty sure most of the guilds that aren't currently competing at the highest level, would rather rotate in some form or fashion, otherwise, all this talk is for naught. I don't see any scenario where Knights Who Say Ni gets an attempt on any dragon if they are forced to compete under current competition standards.
Read OP.

3 weeks a month we raid like its 2013

1 week a month you raid like its 2010

Top tier guilds shouldn't be forced to give up mobs to guilds that have put in pretty much 0 effort to kill any dragons imo
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  #190  
Old 12-27-2013, 05:57 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
OK so there is a cookie jar of mobs every week.

TMO has been taking 90% of the cookies every week for three years (TMO is very fat)

BDA got 5% of the cookies over that span.

Your new solution is to only take 80% of the cookies every week and to still limit BDA to 5% cookies so other guilds can partake in your act of divine kindness?
More like 60% of the cookies. BDA is also free to compete for that other 60%!
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