#101
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Kruptcy about to enter that "solo HS phase".
The best phase. | ||
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#102
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Make a cleric friend, move to HS around 54.
Profit. | ||
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#103
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HS duo/trio 54-58 is probably the fastest exp, but Disco in Seb with a good group is really good too. Once you hit 58 you can do Chardok for the final 2 levels.
HS solo was too butthole clenching as an Ench.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#104
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^^ Make those muscles strong.
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#105
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Any other suggestions at level 30? Mistmoore is so overcamped soloing there is impossible. Even getting groups is tough competing with the 5 other enchanters LFG.
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#106
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Anywhere with dblue mobs. FM? SolA? LoIO Windmill?
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#107
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At 30 you could solo Gnolls in SK and possibly inside Splitpaw. Splitpaw has an insane ZEM and FS for days.
Bind at the Aviak vendor and make some money. | ||
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#108
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High keep guards 29-40.
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#109
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Quote:
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#110
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Quote:
http://wiki.project1999.com/File:Map_firionavie.jpg If you look at "A" (Or Swamp of No Hope zone-line) on the map and draw a line straight down to the coast, that's where you should be fighting. You'll know you're in the right spot if you see Tracker Azeal kneeling near a boulder at night, and probably a few corpses too. Set up shop somewhere along the ledge, making sure you pull mobs at least Azeal-distance to the ledge. It's somewhat common for a roaming froglok shaman or goblin caster to speed by that will hurt if aggro'd. I think its said a few times in this thread, but if you're solo exping you always* want to break charm and kill both mobs for Exp. I usually have them wail on one another until 4-5% then break, which will let a single Choke kill most of them. You want to be hunting Pirates, Pirate Destroyers, Pirate Cartographers, and Drolvarg Snarlers, Growlers and Savages. They range from 26 (Pirate Cartographer) through 36 (Pirate Destroyer). Drolvargs have much more HP than Pirates, but average higher level than most Pirates. I would sometimes need two pirates per drolvarg. Pirates usually have NoDrop Fine Steel Rapiers, but also carry racial meat/blood and normal Fine Steel weapons. Drolvargs drop canines and Rusty weapons. Duoing with a Druid or Necro will be quicker and less downtime (from little to none). While normal Pirates seem to be either warrior or rogue, Pirate Cartographers are Always rogues and backstab for (If I remember correctly) ~170dmg. Give one a torch and you have a pretty good blender to follow your aggro-kiting partner around. *The only instance I can think of are those "I'm-almost-OOM-and-this-could-get-hairy-but-I-want-Some-Exp" moments.
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 09-05-2014 at 10:46 PM..
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