#11
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Alright, I had never seen this quest done before and never seen so many monsters at once, so I just assumed something was terribly wrong (especially for a game built on late 90's era hardware where such a number of models on screen would have crippled performance). The wiki page mentioned nothing about this spawning behavior, either. Thanks for looking into it anyway.
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#12
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Maybe if we were going past Velious it would be worth it and someone will update it. The only reason me n Sorn did it was cause it was something to do and it's one of the few follow pathing quests out. Also just cause t was the 90s doesn't mean there can't be 100s of mobs in one area lol. | |||
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#13
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Right now, Seanbean and I noticed these two quest mobs were up with hundreds of pets, according to Seanbean's track. It's causing fps issues in the area.
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#14
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I attempted this quest today. Got Theodore to spawn with a monk helping me. In the confusion with the punching, we accidentally killed Theodore.
My question is, now what? Do I need to restart the badge quest from the beginning? Also, do I need to kill the investigator in SK? He is standing near the druid rings now and not in his original spot. | ||
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#15
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#16
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#17
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Spawn totals were recently capped to address FPS issues so consider this fixed.
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