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Old 04-30-2017, 01:48 PM
fash fash is offline
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Default Tserrina Syl`Tor should gate and wander

http://everquest.allakhazam.com/db/n...4&p=4#comments has several mentions to Tserrina's ability to gate and one comment that she wanders the area. She currently does neither.

Jan 22 2001:
Quote:
We had her down to where she was almost dead, but because she had been wandering the dungeon, we couldn't get back to our normal spot at the end of the hall to kill her so we pulled her to the mirror room. That is a bad idea. Learn from our mistakes, she will gate, or TP herself to her spawn point once she is about to die and then she will summons you.
Apr 09 2001:
Quote:
You defetly want to be down that bat hall to attack her. to fight her from the main room, or on the other side of the 7th floor is insane, as she may gate, or you can easily get adds.
Mar 27 2001:
Quote:
so if you are not high 50's it will possibly end in you fighting her in the middle of room repop which can be a problem if she gates or warps.
If she is snared, she will try and gate back to her spawn, being quite MR you have fun stun'n her to stop it. We managed to melee interupt her once but the 2nd time ended in her succeding and her starting to summon us.
Jun 20 2001
Quote:
our 44-46 group had the ***** last night near the pit room and she gated back to the corridor then summoned us one at a time.
Aug 09 2001
Quote:
Make sure to fight her in the first room on the right when you go through the banner where the bats are... she is bound here and will gate and summon back to this spot, leaving your group bewildered as to where you and Tsserina wandered off to.
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Old 07-23-2017, 03:15 PM
nilbog nilbog is offline
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Fixed, pending update
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