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  #21  
Old 12-01-2016, 07:57 PM
maskedmelon maskedmelon is offline
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You know, as unclassic as it may be, the current implementation makes more sense. If the things are t facing you or near you there is no reason why they should come back when you get up. Unless they liek have super spider sense or something, but high is just dumb lol.
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  #22  
Old 12-01-2016, 08:14 PM
pasi pasi is offline
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Feign mechanics (on live):

When you stood up (or FD was broken by a spell), what would happen is that mobs that returned to their initial spawn point would forget about the monk.

To give an example: I throw a shuriken at a Freeport gate guard. He chases me, and I feign death. He doesn't forget about me until he goes back to his static location. Now, if I were to be invis when I stand up, he will not reaggro (unless someone gave him see invis). Sneak functioned like this provided you remained successfully sneaking behind the mob. Should you break sneak or the mob angles toward you, he should reaggro.
Now say I dropped invis or sneak as he was pathing back, he should reaggro.

Mobs that roam functioned differently as they either would not reset aggro at all or someone would when they finally reached their spawn point. You would really need something like showeq to see this (and there's definitely some individual variation). Invis or sneak would prevent this mob from reaggroing until they will dropped (or the player left the sneak angle). At which point, the mob would reaggro.
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  #23  
Old 12-01-2016, 08:15 PM
Vasuki Vasuki is offline
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So it seems a lot of your agree that sneak pulling/sneak memblur was not a thing in classic everquest, then why has the not been addressed?

It seems like a pretty simple thing to change and its such a widely used non classic mechanic.
  #24  
Old 12-01-2016, 08:22 PM
Danth Danth is offline
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Quote:
Originally Posted by Vasuki [You must be logged in to view images. Log in or Register.]
So it seems a lot of your agree that sneak pulling/sneak memblur was not a thing in classic everquest, then why has the not been addressed
Who can say why? It's been brought up repeatedly throughout the years. Most folks figured it'd get fixed back when invis-pulling was nerfed (2012ish) but for some reason feign mechanics seem to have gone forgotten.

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  #25  
Old 12-01-2016, 08:27 PM
Vianna Vianna is offline
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Sneak pulling worked on live. Just not as well as it does here. The mobs needed a certain distance between them on live. They needed to be outside the assist call range which was reduced by sneak. Sneak clearing aggro was never a working mechanic on live.
  #26  
Old 12-01-2016, 09:35 PM
zati zati is offline
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op is correct. the mechanic being fixed would also shoot beads up price like 10 folds. heck most lower guilds would probably not advance at all too considering you need "skilled" monks to pull /split. currently WITH the sneak/memblur trick i see tons of bad monks(alts maybe) in groups that just can't pull.

better to just leave it alone
  #27  
Old 12-01-2016, 10:00 PM
rollin5k rollin5k is offline
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Nerf it hard and fast
  #28  
Old 12-01-2016, 10:09 PM
Croco Croco is offline
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Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
6 years too late

you have any idea how many fungi's have been farmed with monk sneak pull on both servers?

fungi's should be 110k on avg if this was live without current mechanics

same with some dragon pulls

this is not a classic server its a private emu with hand picked classic mechanics
5/7
  #29  
Old 12-01-2016, 10:57 PM
fiveeauxfour fiveeauxfour is offline
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these mechanics have been in place on this server for a very, very long time. Not about to be nerfed tomorrow. Dev's dont seem to really care. We got collisions and a mild change to sneak tagging about a year or two ago, but the sneak/invis fd trick still is broken
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  #30  
Old 12-01-2016, 11:10 PM
fiveeauxfour fiveeauxfour is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
so i can invis a FD monk and since invis doesnt matter about frontal LoS then he 100% blurs every time? nope.
https://www.youtube.com/watch?v=Wxef4PWWMpQ

maybe there was some miscommunication, but what I had written was an attempt to describe the mechanics currently in place on this server. I agree that its not classic.
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