#21
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You know, as unclassic as it may be, the current implementation makes more sense. If the things are t facing you or near you there is no reason why they should come back when you get up. Unless they liek have super spider sense or something, but high is just dumb lol.
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<Millenial Snowfkake Utopia>
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#22
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Feign mechanics (on live):
When you stood up (or FD was broken by a spell), what would happen is that mobs that returned to their initial spawn point would forget about the monk. To give an example: I throw a shuriken at a Freeport gate guard. He chases me, and I feign death. He doesn't forget about me until he goes back to his static location. Now, if I were to be invis when I stand up, he will not reaggro (unless someone gave him see invis). Sneak functioned like this provided you remained successfully sneaking behind the mob. Should you break sneak or the mob angles toward you, he should reaggro. Now say I dropped invis or sneak as he was pathing back, he should reaggro. Mobs that roam functioned differently as they either would not reset aggro at all or someone would when they finally reached their spawn point. You would really need something like showeq to see this (and there's definitely some individual variation). Invis or sneak would prevent this mob from reaggroing until they will dropped (or the player left the sneak angle). At which point, the mob would reaggro.
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#23
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So it seems a lot of your agree that sneak pulling/sneak memblur was not a thing in classic everquest, then why has the not been addressed?
It seems like a pretty simple thing to change and its such a widely used non classic mechanic. | ||
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#24
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Quote:
Danth | |||
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#25
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Sneak pulling worked on live. Just not as well as it does here. The mobs needed a certain distance between them on live. They needed to be outside the assist call range which was reduced by sneak. Sneak clearing aggro was never a working mechanic on live.
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#26
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op is correct. the mechanic being fixed would also shoot beads up price like 10 folds. heck most lower guilds would probably not advance at all too considering you need "skilled" monks to pull /split. currently WITH the sneak/memblur trick i see tons of bad monks(alts maybe) in groups that just can't pull.
better to just leave it alone | ||
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#27
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Nerf it hard and fast
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#28
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Quote:
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#29
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these mechanics have been in place on this server for a very, very long time. Not about to be nerfed tomorrow. Dev's dont seem to really care. We got collisions and a mild change to sneak tagging about a year or two ago, but the sneak/invis fd trick still is broken
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#30
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Quote:
maybe there was some miscommunication, but what I had written was an attempt to describe the mechanics currently in place on this server. I agree that its not classic. | |||
Last edited by fiveeauxfour; 12-01-2016 at 11:24 PM..
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