#11
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#12
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Dunno why eve is on this list, half of the game is completely player policed and there are no laws or rules to follow in 0.0 accept trust no one. Also if you have never played eve before give it a shot, it will make your brain hurt. PEW PEW!
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#13
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I thought shadowbane was no longer?
all servers retired after being free to play for a while...? | ||
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#14
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I've always felt that eliminating diversity for the sake of simplicity is just the hallmark of being mediocre. It's a handout. It favors the new guy. It makes everyone the same. At least it's easy to develop for. I can see it now too. The loser in a pvp battle whines on the forum something like, "Griefer killed me! He's got Ub3r gear! Unfair! Gear shouldn't determine who wins! Give us the same gear and that's fair!" In this case I'd say that the problem is that power of a player is too linear. 1000 hitpoints > 500 hitpoints. So I'd agree it's kind of unfair. On the other hand, choosing a short (but powerful) range gun over a long (weaker) range gun and waiting in a asteroid belt to pick someone off is just smart gear selection. There's a difference between linear gear and non-linear gear. Non-linear gear means using Neumonium rather than Radianite because Neumonium gives you +2 speed and you need all the speed you can get because your pvp tactic is to come in fast, strike, and speed away before they can hurt you. In this case, power of a player is non-linear and smartness. Different gear = tactics. Different gear doesn't have to mean he has more HP so he wins. But naturally, if I have more money than you then I can afford a bigger more powerful ship, right? Shouldn't it have more hp, if I can afford it? Or is that unfair? Who becomes king of the hill? Who monopolizes the systems because they have the most money? Is that what we want? This is where I say different gear can be bad because it might end up with someone monopolizing the playing field. Rich guy = best pvper. What do you think? I think different gear isn't necessarily bad. Developers have to be smart. In the real world things get monopolized if they go unchecked. Turning a blind eye to monopolizing in a game world might not be the best choice if you have fairness in mind. On the other hand, fairness does not mean everyone wins. Fairness means not giving one side an advantage on the playing field. Now... if guildmasters only accepted high iq, high tactical knowledge and experienced players into their ranks then they could become a very powerful pvp force. Is that unfair? Isn't that also an example of players monopolizing the playing field? In wrestling, they don't let the 200 pound man compete with the 100 pound man, they instead put him in the 200 pound division. And this hypothetical guild, couldn't they pay the best players to join them? Wouldn't that also be an example of rich guilds being the best pvpers? Not really. Even in the NBA when teams form "dream" teams, there's no guarantee it'll be a working combination. This is because chemistry is so important. If your team doesn't function well as a team, it loses. But I am unsure about this point. It does bring into question whether a perfect fair playing field is even possible, but the whole point here is that a playing field that goes unchecked might very well become monopolized just like in the real world. And monopolized is far far FAR from perfect! So... a smart developer holds people accountable and watches for signs of monopolizing.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 12-17-2010 at 03:03 PM..
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#15
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Quote:
Here: http://forums.fallenearth.com/fallen...d.php?p=172227 Quote:
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||||
Last edited by stormlord; 12-17-2010 at 03:26 PM..
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#16
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Added http://www.xsyon.com/features to the list.
Muddy27 posted about it here: http://www.project1999.org/forums/sh...ighlight=xsyon
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 03-14-2011 at 07:15 PM..
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#17
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Mortal Online is a sandbox MMO.
http://www.mortalonline.com/ There are no classes, just skills that improve as you use them. There is no targeting, no friends, no enemies. It's all completely open, you can attack anyone and they can attack you. I played in beta and it was ok, but I didn't follow it through to release. | ||
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#18
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Not so much an MMO but..
There was this little game done by (Digital Anvil studios?... regardless) It was produced by Microsoft Games, and it is called Freelancer. The game was released a year and a half early (thanks to M$) but the Modding community has done amazing things with the title since then, including hosting pirated log-in servers in order to keep the game running. (M$ shut down the primary host for the servers almost eight years ago.)
It has always had the ability to be something massive but the coding for multi-player can only handle about two hundred people on at a time on a server, despite the fact that the major systems (all eighty of them or so..) are capable of handling 1,000+ people. Freelancer is one of those games that has been waiting desperately for the SDK/Code to be released as free-domain so that it could be properly visualized, but true to form M$ wont let loose a single iota of information. Despite that the community is strong, and the overall dynamics suit a sandbox world, so while it may not be considered a true MMO, it has it's merits.
__________________
goblin janitor scowls at you, ready to attack. Looks like they would wipe the floor with you!
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Last edited by Vanech; 03-22-2011 at 03:29 AM..
Reason: digital anvil.. not just anvil..
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#19
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Guild Wars.
It doesn't bring the Sandbox-Player Owned Content, but does have the multi class feeling you've suggested. What I like about Guild Wars (besides being able to changes classes on the fly) is that it isn't gear or level based. You progress by unlocking skills (spells) and grinding titles. Playing a 55hp Monk was the most rewarding class I have ever played. Look out for Guild Wars 2. It might be the best MMO I've seen in awhile. | ||
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#20
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umm i didnt read all the post skimmed it, i played up to lvl 10 of guild wars, but guild wars 2 from what ive read is going to be a bit easier then guild wars 1, though i would like to try it(will not pay to buy it) but they said that the lvling will be simple for each lvl (so not a whole lot of progression, which is what i like) sounds boring, but im going to give it a try if any of my friends get an account up
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